Books tagged: game programming

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Found 3 results

FRIENDLY F# with game development and XNA
By
Price: $7.49 USD. Words: 29,940. Language: English. Published: August 16, 2011. Category: Nonfiction » Computers and Internet » Programming
In this book we present the functional language F# with a particular focus on fun applications such as simulations and games. We will see a series of entertaining examples: a bouncing ball, the Saturn V rocket, an asteroid field and a starship battle. In the last two chapters we will build a rendering system in XNA that renders the previous samples in 2D and 3D with input and audio.
Game Programming Patterns
By
Price: $24.95 USD. Words: 96,950. Language: American English. Published: November 2, 2014. Category: Nonfiction » Computers and Internet » Programming
Based on years of real-world experience shipping AAA games, Game Programming Patterns collects proven tools to manage your game's complexity, make progress on it quickly, and optimize its runtime performance.
User Interface Programming for Games
By
Price: $34.95 USD. Words: 72,410. Language: English. Published: February 10, 2015. Category: Nonfiction » Computers and Internet » User interfaces
Developing user interfaces for games is more than just creating buttons and menus! Learn how to create user interfaces within your game's 3D world, how to create smooth animations, and create some of the most common HUD elements. This book is a product of lessons learned over many years of developing AAA and hobby games, it aims to helps UI developers and game programmers alike.