Books tagged: steampunk crime fantasy

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Found 4 results

A Way Out
By
Price: $0.99 USD. Words: 20,590. Language: English. Published: November 2, 2011. Category: Fiction » Fantasy » Urban
For those who dwell within the city of Melxargena, life is full of famine, decay, and corruption. Most wish to leave, but few get passed the guards and walls. Zemir is a mercenary who is contracted for all manner of unsavory jobs from smuggling to debt collecting. Things soon turn strange when he is hired by a foreigner. When sorcerous activity is in play, there is no such thing as easy work.
The Inquisitor's Confession
By
Price: $2.00 USD. Words: 4,160. Language: English. Published: November 22, 2012. Category: Fiction » Science fiction » Steampunk & retropunk
In a world of airships, gears and Engineer gods known as the Arcana, an ageing Inquisitor is captured and brought before a judge of the great Alexandria Imperium. There he recounts the story of the creation of the Imperium, the birth of the steam age, the creation of the first airship, and finally to the beginning of its downfall.
Equimancer's Realm
By
Price: Free! Words: 115,890. Language: Commonwealth English. Published: April 2, 2014. Category: Fiction » Fantasy » Epic
Six continents. Twenty cultures. A world filled with raucous festivals and building resentments. Brute force against special mental abilities. Ancient warfare versus the newest steam-weapons. In the first book of the ‘Cycle of Balance’ series, the threat of a worldwide war is spreading from the United Empires – the continent that is enveloped by an immense and mysterious Structure.
Key the Steampunk Vampire Girl and the Tower Tomb of Time
By
Series: Key the Steampunk Vampire Girl, Book 2. Price: $2.99 USD. Words: 47,090. Language: English. Published: June 5, 2014. Category: Fiction » Science fiction » Steampunk & retropunk
Key the Steampunk Vampire Girl must race through the Necropolis to the Tower Tomb of Time before Old Queen Crinkle can rewrite history. With a ghost, a witch, and an immortal puppy, Key must ride a MotorHog, a Hobbeetle, and an Umbracopter without getting lost in time.