Production Methodologies, Techniques and Guidelines for Modern Computer Game Testing
By Ashley Morgan
Not yet rated.
Published: May 14, 2012
Words: 15,702 (approximate)
A small book detailing the different methods and processes that can be applied to the testing phase in a video game's production to help give better results, motivate staff and provide a better testing coverage.
As development methods in the video games industry have evolved and improved the process, a key phase in the lifecycle of a game’s creation has suffered. With video games becoming more mainstream and pushing the boundaries of technology and creativity more care must be placed on making sure that the end product is of high quality and is not faulty. This is where game testing comes in.
This short book looks at several different techniques and processes that can be applied to the testing phase of a video game’s production to make it the process more productive and find more troublesome bugs that can ruin a game when released.
Created in conjunction with the dissertation “An Investigation into Production Methods with Quality Assurance and Game Testing” by Ashley Morgan for Staffordshire University.
, video games
, games testing
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