Chapter 20 - Video Editing (3ds Max 2010 Architectural Visualization)

By CGschool (Formerly 3DATS)
$2.99 Rating: Not yet rated.
Published: Oct. 25, 2012
Words: 17,030 (approximate)
Language: American English
ISBN: 9781301309481


Short description

This chapter will attempt to delve into the role that video editing can and, in any case, should play in a project. Whether that project is an architectural presentation for a real estate developer, an episode for a TV series, or a full length feature film, it is my hope that this chapter may shed some new light on the possibilities editing can bring to the process.

Extended description

When most people think of video or film editing, they picture someone sitting at a computer at the end of the project putting all the footage, sound, and titles together while the director and producers lounge about behind them on sofas, munching on snacks or playing video games. Occasionally, the editor will turn to the director to discuss a sequence and perhaps watch a portion of the project before returning to clicking away with the mouse. Eventually, when everything is complete, they all go home to prepare for the red carpet unveiling of their masterpiece and the inevitable success to follow.

While elements of this fiction may be true, the biggest misunderstanding among the masses about the editing process is that of its full role in the production of a video or film project. This chapter will attempt to delve into the role that video editing can and, in any case, should play in a project. Whether that project is an architectural presentation for a real estate developer, an epis.. (Read more)


Tags

video editing, capture, storage, live action, animatics, cgi reference, codecs, color correct, deliverables, final output, mocking up vfx, sound design, storyboards, trade magazines, video formats

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