Ghosts in the City #1: Ray and Lolo
In this first tale in the series, we plunge into the Neitherworld, a *while* between time and eternity. We witness the murders of Ray and Lolo, and how they become friends. Ray's living ex has married his best friend, with whom she was having an affair before Ray died, but Lolo cheers him up. The Neitherworld is rich with ghostly people--and sometimes terrifying, but always fascinating events. More
Ray and Louise (Lolo) are two souls who meet and--for a short while beyond time but before eternity--are together as ghost and ghostess. Then, as all things must end, the time comes for each to receive the mission that leads each to the next place.
Our tales of Ghosts in the City, beginning with that of Lolo and Ray, relate the events in that Neitherworld (neither here nor there). Ray and Lolo are each victims of separate, random murders. They meet in Dark San Diego, the parallel world between the living and the dead. It is a spirit world, unseen by the living, but it is every bit as real.
To complicate matters, there is Tamsin--Ray's wife, who was having an affair with Ray's best friend, and is now married to the fellow. Ghosts have feelings, and Ray is a bit blue--but Lolo cheers him up, especially at her amber-glowing paranormal café for denizens of Dark San Diego.
In the spirit world are ghosts, seraphs, angels, centaurs--all manner of beings from classical and green mythologies. A few living persons can speak with the dead--shamans like Jonas Nestor of the Compass News Bureau, which specializes in solving paranormal crimes, fixing what's broken, making little changes that repair shattered lives.
Here in the spirit world, somber light falls like rain. The very air itself is poetry, full of moody rain like tears, but often shiny like a smile about to break through. Things are not all sad and gloomy. Ghosts can love each other, and people, and do good or heroic deeds. Theirs is a world filled with surprises. Along the Shore Road (which doesn't exist in the world of the living), houses are built of gloom. Green and ruby coach lights shine dimly on the ghosts who hang around waiting for the mission that will set them free. We get to meet a few of them…and the adventure (Ghosts in the City) begins.