Mako (The Mako Saga: Book 1)

Rated 3.00/5 based on 1 reviews
A down-and-out history prof leads a team of old friends to virtual glory as the first-ever group to beat Mako Assault, a revolutionary new game that has taken the online world by storm. As a reward for their achievement and under the guise of publicity, the group is flown to meet the game’s mysterious designer, only to learn that Mako’s intent was never to entertain its players… but to train them. More

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Words: 158,470
Language: English
ISBN: 9780989032711
About Ian J. Malone

As a graduate of Florida State University, I’ve written in a number of arenas over the years ranging from public health to news and sports. When it comes to my fictional work, however, I’m a firm believer that nothing shapes an author’s writing like experience which is why I credit my tenures in radio, law enforcement, sports management, and the military for much of my thematic inspiration (plus the legion of friends and family who stood with me through all of it).

Beyond writing, I’m an avid fan of audiobooks and athletics, though it’s also not uncommon to find me at a concert (LOVE music!), a movie, or somewhere outdoors.

A native of Florida, I currently reside in Raleigh, North Carolina with my wife (“Smalls”), our superhero-in-training (“the X-man”), and our family’s Boston Terrier (the “legendary” Denny Crane).

Reviews

Review by: Bob Cunningham on Feb. 21, 2013 :
An intriguing "what if": an on-line game which is really training for... (yes, yes, it's sort of been done before, but this book is a at least a fairly original take).

We follow five friends who -- since college -- have gone on to very different careers with varying degrees of success, as they "finish" the game and what happens afterwards (which is the bulk of the story).

The problem with this book is simply that there's too much bulk (nearly 159,000 words worth). There's more background on the characters than we need to know, more interludes of banter than we want to hear, and more plot elements than we would want to care about.

There's good guys and bad guys (and some we can't be sure of, though they end up proving themselves one way or another eventually). A couple of romantic sub-plots, multi-solar system conflict and intrigue. Lots of fast-paced action. Everything you could expect to see in the military science fiction sub-genre and more. Too much more. And some scenes are too similar; almost to the point of repetition... with too many plot developments becoming too predictable.

Likely it would be a much better read if intelligently edited down to about half its size. Leaving some of the sub-plots out, and at least some of the interludes. Let the main scenes come at the reader at a faster pace and become less predictable. In some places, I would have been interesting to see a change of pace; say, omitting the initial scene-setting stuff at beginning of some of the chapters (simply jumping into the action in medias res).

The book does have a well-done cover, which is evocative of the story (which prompted me to read the preview, which lead to buying the ebook). Good copyediting (much better than most Smashwords editions, I'd say), along with clean typography and layout.
(reviewed the day of purchase)

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