By Kirk Warrington
Published by The Busted Skull Tavern Publishing House
Not yet rated.
Published: Nov. 04, 2010
Words: 116,268 (approximate)
A group of friends playing a fantasy role-playing game, DarkAge, become trapped inside the game.
DarkAge is a mature, fantasy fiction novel where Sword and Sorcery meets Medieval Fantasy.
A group of friends playing a fantasy role-playing game, DarkAge, become trapped inside the game as their characters.
Many of their past gaming decisions will come back to haunt them. Will our heroes find their way back home? Will they want to go back home?
Come hangout at The Busted Skull Tavern, where the ale is cold and the wenches are hot.
, sword and sorcery
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