Call to Arms
Criminal mastermind on-world. Pirate fleet in space. The Commandos must act fast to stop both or see Connor’s homeworld ravaged. More
Sogan, still writhing under the shame of his role in what he considers the Amazoonan atrocity and hungering for vengeance against the mastermind of the arms robbery, welcomes Connor’s announcement that the man has been discovered – until he learns their quarry is located not only on her and Karmikel’s homeworld, but on a farm adjacent to her family’s home. They accept the challenging mission, but their investigation proves time consuming, frustrating, and increasingly perilous as several assassination attempts are made against them. Of greater peril still are the planet’s fearsome storms, which threaten the entire unit with annihilation. Above all is the nagging fear that even if they get the needed evidence, they may well be unable to profit by it. Their on-world opponents are a large company heavily armed and well able to use their weapons. Their enemies in space control a large, deadly fleet. Failure against either party guarantees untold suffering and death for the people of the peaceful agrarian world, yet how can four Commandos and their surplanetary allies hope to thwart such powerful foes?