An sci-fi / fantasy adventure novel tailored to those with knowledge of the table-top roleplaying game industry. More
When the elderly creator of tabletop roleplaying games breaks down and states that the original fantasy RPG, Blade & Bolt, is not a game but a carefully crafted survey of a world he traveled to in 1969, he is promptly admitted to a mental health facility. College student Stephen Cairnhist is the only B&B gamemaster to believe the statement. He rallies his player and orchestrates first contact with the new world, Thrycion. The tabletop roleplaying game community become invaluable experts overnight as governments and corporations seek guides to understand the people, creatures, locations and magic on Thrycion.