Hunt for the Horseman
The beautiful palace, Amrita Mahal, has many secret compartments. The Horseman (an ivory toy) was hidden more than a century ago in the palace. Generations have unsuccessfully searched for it.
Now the palace is under threat from the land mafia. Sandy and the other children make one last effort to trace the horseman. Will they find him? More important, will the palace be saved from the thugs? More
Amrita Mahal is a beautiful palace in the middle of a scenic lake, surrounded by green hills. It holds many secrets; not the nasty kind but fun secrets!
The palace is more than a century old. When it was constructed, the queen got many secret compartments made, the purpose of which was only to delight. These compartments were hidden in ledges, behind paintings, in statues, behind wall panels..and in every other place imaginable.
After India became a republic, the descendants of the queen were no longer royalty. Many of them left their erstwhile kingdom and settled in different places but Amrita Mahal remained their family home. They enjoyed gathering there and whenever they spent time at Amrita Mahal, they invariably had the ‘Hunt for the Horseman.’
This was a game, like a treasure hunt, and it had been played, unsuccessfully, by every generation of the family. The prize was not treasure but a toy hidden one hundred and twenty five years ago by Prince Surya Bhanu. The toy was an exquisitely made horse and rider, and Surya Bhanu had hidden it when his brother had tried to snatch it from him. As the palace was filled with secret chambers, he had hidden it in one of the hidey-holes. He had hidden it so well that generations had failed to trace it.
Twelve- year old Sandy is a member of the family. She has always lived in America. She comes to Amrita Mahal for the biggest family gathering ever; one hundred and fifty members have gathered at Amrita Mahal.
Sandy is soon at home in the palace and finds the family very warm and loving. She is shocked to learn that this could be their last stay at the palace because the palace could soon be taken away from the family by the land mafia. The family is fighting a losing battle in court to save what is rightfully theirs.
In spite of these problems, the Hunt for the Horseman is on. It is filled with fun and adventure and surprises. The children are determined to find the horseman as this could be their last chance. One of the children, a computer whiz, designs a software to help organize the search.
Meanwhile, as the court hearing approaches, the thugs resort to very dangerous games.
Will the horseman be found? More important, are the children safe? Will Amrita Mahal be saved?
Read for a roller coaster ride of fun, thrill, adventure, mystery and more…