Zombies
If play has really slowed down, or players do not make the connection between Tabitha’s condition, and Alasdair, feel free to use a zombie encounter. Alasdair’s rituals have unleashed a number of zombies on the North Shore, though few of the residence have encountered them or figured out that they are supernatural. Heroes investigating in the wilderness likely encounter a zombie or two. Just keep it spooky. Let the players mistake the zombies for farmers, or animals; then frighten them when they get up close.
Bandits
Bandits are a problem in the remote areas of the colonies. Heroes who are robbed it could be a simple case of bad luck, or an attempt by Reverend Henchman to acquire the Heroes’ belongings. Use this encounter anytime Samuel Dickenson or Reverend Henchman hire people to interfere with the Heroes’ investigation. Use the townsperson entry from Chapter Nine for Bandits.
Authorities
The Heroes have drawn suspicion from the local authorities. Heroes breaking into someone’s home to search for clues, the local constable might come after them. If residence feel their investigation is causing trouble, and the Heroes are becoming a nuisance, then the authorities might be called in.
Chapter Three: Entering Lynn