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A con game from the past and a gamble on love in the future hold the key for world order in a cybernetic age.


Trapped in a cave-in with two women in 1875, Max Turner awakens to a sterile cryo lab in 2484. If he thought he could play it straight, he has another think coming. Only the heads of the few ruling families stay un-cyber-chipped and alive. His one chance of success rests in passing-off his cave-in partner, Maddy Doyle, as his dead fiancée, Madeline Riley, ancestor to the privileged Riley Family—the same family that blew the mine.


Assisted by a renegade scientist, a rebellious cyborg, and his newfound wife, Max lays out his plans. His greatest asset is Maddie, a beauty with a calculating mind to match his own and startling new cybernetic skills. Can the lovers process their con game fast enough to survive the Riley Family’s attempts on their lives?


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THE ULTIMATE GAME

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