When did you first start writing?
Professionally, not until I was in my late 20s, but I had enjoyed creative writing from childhood (often they were the only homework assignments I actually completed). I have always been a starving artist, originally focusing on acting and stunt work. Most of the writing I did was for roleplaying games that I ran for my friends, which led to a great deal of world-building. The setting for The Autumn’s Fall Saga began as a backdrop for the fantasy adventures my gaming group was experiencing every other weekend. After an impromptu move to Chicago in 2008, I started using the world of Airlann in prose form as a cheap and therapeutic way to fight loneliness in a new city. The loneliness was soon alleviated by new friends, but the writing bug had bitten hard, so I kept at it until (18 months later) I finished The Exiled Heir.
What is your writing process?
Invariably, it starts with character concepts. For me, plot comes after the ensemble has been established. Perhaps that is a holdover from running so many roleplaying games; the characters are the driving force and the situation is simply there to test them. After my cast is formed, I begin to think about plot and start a very bare bones outline process. I do this with a white dry-marker board and post-it notes, very hands on and physical. I NEVER plot character death. If the world kills them, it kills them, but I do not predetermine who will die. This helps to avoid subconscious and tepid foreshadowing. Drama comes from pain, not necessarily death, and too many authors fall back on killing a character as their only method of eliciting emotion from their reader. I focus on world-building a great deal and most of my writing is allowing the characters to run amok in their environment. They really do make their own choices. It’s creepy, in a way, but very fun. What’s true for many writers is true for me; after a while, I am just taking dictation.
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