Jamie started programming computers when he was about six years old, and went on to earn a bachelor's degree from the University of South Florida in Computer Science with a minor in Mathematics. He worked as a developer for a small company in Tampa for eight years before moving to Maine to pursue his own projects. He currently works as a programmer and product designer for a company he started with his brother Paul, Lost Luggage Studios. His interests include writing, computers, artificial intelligence theory, cooking, nature, photography, and designing worlds he'd rather live in.
He's also probably the only person left in the United States without a cell phone.
When did you first start writing?
When I was in first or second grade, so I would have been about five or six years old. I used to sit at the kitchen counter and write stories on our typewriter, or by hand in a notebook. Every so often, my father would bring a computer home from work for the weekend, and I'd write on that instead (when I wasn't trying to create games on it).
Where did you grow up, and how did this influence your writing?
I grew up in a small New England town. There wasn't much to do in the town, at any age group. So I spent a lot of time reading and dreaming of science fiction and fantasy realms. My friends and I would ride our bikes all around the town when the weather was nice, and would sit inside playing video games and D&D when it wasn't. Eventually, some parts of those worlds we created found their way into my modern world design, into video games I plan to create, and into my writing. I've always had a good imagination, probably because I was stuck indoors for six or seven months each year. I never had a huge group of friends, just a few very good ones, and most of my cousins were older. So I spent a lot of time alone, thinking and dreaming, drawing maps and plotting stories for my worlds.
Miscreations are things that should not exist, but do. Scribings, Vol 4: Miscreations contains twelve stories from the Greater Portland Scribists that explore these oddities. Errors in evolution. Discoveries in supposedly clean rooms. Extreme memory loss. Appliances that are a little too smart. Mythical beasts reborn. And one joke that went way too far.
Terran Shift Anthology, Volume 2: The Bio-Tech Era is the second collection of stories set exclusively in the Terran Shift universe. The collection contains seven science fiction stories from five authors, focusing entirely on stories set in the Bio-Tech Era, a plausible near-future where humanity becomes even more dependent on technology.
Change is inevitable. Everything that happens in your life alters you, forever, for better or worse. Scribings, Vol 3: Metamorphosis contains six stories from the Greater Portland Scribists that explore how individuals and societies deal with transformations.
The Terran Shift Anthology, Volume 1, the first collection of stories set exclusively in the Terran Shift universe, contains seven science fiction stories from five authors set in all four eras -- from Bio-Tech dystopia to The Sol-Bect War era. This anthology includes The Sol-Bect Setup, the thrilling lost chapter in which Peter McCabe visits the past to lay the groundwork for his future.
Journey into lands long lost with the Greater Portland Scribists. Scribings Vol 2: Lost Civilizations contains eight exciting stories that will take you on a trip through Ancient Egypt, Viking lands, Atlantis, and more. Includes stories from trusted veterans Richard Veysey, Cynthia Ravinski, and Jamie Alan Belanger; as well as stories from new members Christopher L. Weston and Timothy Lynch.
The year is 2254. Humanity has expanded into our solar system. But we've spread too far, too fast, and the military cannot police the solar system. Hopeful colonists are preyed upon by pirates who take what they can with little opposition. Fireteam Zulu is a group of ex-marines who help those people, hunting pirates wherever they find them. Then one day they discover that they are being hunted.
Scribings, Vol 1 is the first volume of short stories compiled by the Greater Portland Scribists, a group of speculative fiction writers in the Portland, Maine area. This compilation contains eleven pieces of fiction written by members Lee Patterson; Cynthia Ravinski, MA; Jamie Alan Belanger; and Richard Veysey.
Neil Roberts, a programmer for the largest software provider on the planet, stops in a bar and witnesses a murder. His once boring life changes drastically when, through a twist of fate and a realization that his life has no purpose beyond his job, he leaves the scene of the crime and becomes a suspect. Neil's life shifts from protecting people to becoming that which he most despised... a hacker.