Well-written and with characters who are individually engaging, but the setting has a generic-RPG-fantasy feel to it that's not helped by the sense of RPG roles: paladin and assassin both employed by the party leader. The story transcends its beginnings, hinting at depths to the world and characacters, although some of the action is trite. Still, it's overall an enjoyable tale about likeable, interesting people.
A story in the vein of traditional fairy-tale. There's none of the subversion of the genre tropes that one often finds in modern fairy-tales, though the protagonist does have a charming attitude, a kind of understated good humore that makes the story enjoyable.
Entertaining! The characters and plot have a fairy-tale like simplicity, with not a lot of time devoted to character development. The setting is vivid and dream-like, an archetype rather than a real place, which seems to suit the story's theme.
A fascinating, deftly-written story dealing with a large issue in an intimate way: the way the actions of one small family can impact the chances of their species' survival in a changing world. It's a grim subject dealt with in a way that's serious and sensible. I don't always enjoy Ms. Hogarth's alien anthropology, but this one is excellent.