Michele Dutcher lives in a carriage house in the Victorian Section of Louisville KY. She has been writing Sci-fi for eight years, and has been published multiple times in webzines which include: Aphelion, Orion’s Arm, Quantum Muse and Bewildering Stories. She has a BS and 3 minors, having made college the best decade of her life. She lives with one very good Border Collie, two evil cats, and a rather depressed ghost named Tom.
Where to find Michele Dutcher online
Where to buy in print
Outrunning the Storm
Two men will rise: Jonathan Boyles-a quiet, NASA computer programmer; and William Floke – a con man/messiah raised on the plaque rotted surface of Mars. Baseline humans, clones, AIs, and tweaks will compete to claim their place in a social order ruled over by super-corporations. Eventually the children of the programmer and the messiah will meet on Ross 128-4 to do battle and open the gate.
Fisherman's Guide to Bottomdwellers
Set in the Victorian section of Louisville Kentucky, Katrina and her pack of bottomdwellers have their worlds disrupted by two tall, handsome strangers.
Skeptical, trash-talking Katrina believes she has everything under control in her hard-drinking dive bar world. She and her “Lost Boys” are running open-throttle against middle-age, until two strangers happen into the bar during Derby Week.
Michele Dutcher’s tag cloud
Smashwords book reviews by Michele Dutcher
- Gloria The Chipmunk
on July 20, 2011
This is a delightful book about a determined chipmunk named Gloria. She and the friends she meets along her path overcome situations that help her mature and grow stronger. A great choice for pre-teens, and tweens. Delightful indeed!
- The Dreaming Fire
on Sep. 03, 2013
Review: The Dreaming Fire
By Jeromy Henry
It has been said that intelligence is the ability to survive and thrive in any environment into which a person is thrust. The characters in Jeromy Henry’s book The Dreaming Fire are much like that: often propelled into unusual, life threatening situations where they have a choice: adapt or give up. Henry’s characters stand their ground, even though they’re often mere humans poised against overwhelming odds.
Case in point is Henry’s story Playing Cards in Limbo. Ben Washington finds himself confused when all his electronic devices go blank and he seems to have become a part of a foggy moonscape. He walks until he trips over Walter, a down on his luck elderly man who insists that he’d simply like to invite Ben to play a game of cards. The deck is worn from overuse, and Ben finds out what is really afoot when he views a human bone yard in back of the dealer. This human, thrust into an extraordinary circumstance, rises to the task – but will his efforts be enough?
I enjoyed these fourteen tales very much – as I often do when reading any tale from Jeromy Henry’s extensive body of work. The author creates worlds for his characters on fantasy spheres, far future Earths, and science fiction planets. Examples of the variety of settings: “The houses loomed over him like a great crowd locking shoulders, leaning over and hemming him in…”; “He raised his eye tendrils and looked again at the many husks of the dead, arranged on the twisty branches of the Corthwaite trees…”; “It says a lot about my luck that the only transport I could steal was a scooter covered in purple paint and faded Superman stickers. Then it happened. A bolt of green light split the darkness.”
Sometimes the element of change is magical, while in other stories it is technological, but we creatures who are merely mortal often turn the odds in our favor by using surprising twists in plot.
Definitely recommended as an entertaining and thought provoking read.