Paradox Interactive, the global PC strategy games publisher behind critically acclaimed games Crusader Kings II, War of the Roses and Magicka, have announced they are branching out to book publishing with a new e-book initiative called “Paradox Books”.
“We’ve spent more than a decade creating and telling compelling stories through our computer games, stories that have engaged and captivated people from all parts of the globe, and books are just another medium to get those stories out there and engage with our audience,” said Fredrik Wester, CEO of Paradox Interactive. “Add to that the fact that our company was founded on pen and paper role-playing games and books, and that we have several published authors amongst our ranks here at Paradox, so this felt like a very natural progression for us.”
The initial six titles have just been joined by a seventh: the new strategy guide for Europa Universalis IV. Several more titles have been signed and will be distributed in the months to come. The books will broach everything from biographical behind the scenes books to game strategy guides to fiction and novels.
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Europa Universalis IV: What If? The Anthology of Alternate History
by Harry Turtledove
This is the ultimate collection of short stories set in a history that never was, inspired by the critically acclaimed Europa Universalis IV computer game by Paradox Development Studio. The Master of Alternate History himself, Harry Turtledove, is joined by twelve other writers, each of them creating their own history of what might have been.
War of the Vikings: The Official Game Guide
by M Harold Page, Aeronwen Trewent, & Lisen
This book is the ultimate companion to the War of the Vikings video game by Paradox Interactive. The Game section is written by veteran players who have spent months honing their skills, both on the early access servers and in specialized test servers. The History section, written by historical author M Harold Page, gives an insightful yet fun overview of the Viking era in England.
War of the Vikings: Berserker King
by M Harold Page
When Ivar the Boneless, heathen Viking king of Dublin, rampages through the petty kingdoms of Anglo-Saxon England, it's a chance for anybody with the courage to master their own fate. In the Dark Ages, anything is possible as long as you have a sword in your hand and warriors at your back…
Warlock 2: The Great Mage Game
by John Helfers
This first-ever novel set in the rich Warlock universe, written by acclaimed fantasy and sci-fi author John Helfers, tells the story of the Great Mage Miralbus “the Hat” Card and his unlikely companion Nicolas Frost, a former Great Mage himself.
Scholar Knight: Double Edition
by M Harold Page
England AD 1454, the chaotic eve of the Wars of the Roses. Jack Rose would rather be a scholar than a knight. However, when a brutal landowner steals his family estates, Jack must take up the sword and win back his inheritance by force of arms. This double edition of the Scholar Knight series collects the novels "The Sword is Mightier" and "Blood in the Streets" into a single book.
Blood in the Streets: Scholar Knight Book II
by M Harold Page
AD1455. The Yorkists are marching on London. What happens next is History … but Jack Rose must still live through it. In this standalone sequel to "The Sword is Mightier", Jack wades through brawl, skirmish and melee, his fallen foes paving his path from scholar to knight.
Magicka: The Ninth Element
by Dan McGirt
Four young Wizards are sent on a dangerous quest against a powerful enemy. Some day they may be legends. Right now, they’re in way over their heads..
This novel is set in the universe of the popular Magicka computer games by Paradox Interactive.
A Year with Mojang: Behind the Scenes of Minecraft
by Thomas Arnroth
After 20 million sold Minecraft games, here is finally the book that brings you behind the scene with Markus "Notch" Persson and his studio Mojang. In just three years Notch has emerged from total obscurity to world fame and ridiculous riches, on the way changing the indie game scene and how the gaming industry works.
The Communist Campaign in Karelia: A Hearts of Iron III Strategy Guide
by Jason Pitruzzello
The WW2 strategy game Hearts of Iron 3 by Paradox Interactive has been through some real changes over the years. While Semper Fi and For the Motherland expanded game mechanics substantially, the fundamentals of land combat remained relatively the same. With the release of Their Finest Hour, even basic assumptions about how to play the game have changed enough to justify another strategy guide.
Coriolis: The Dark Between the Stars
by Mattias Lilja
The orbital station Coriolis is at the crossroads of space and everything good, bad and ugly in the Third horizon sooner or later ends up here. It's here that a young pathfinder comes to seek the father she's never met. It's where a courtesan realizes he cannot escape the sins of his past, and where a crooked guardsman finds out how hard it is to get dirt off your fingers by washing them in blood.
The Sword is Mightier: Scholar Knight (Book I)
by M Harold Page
England AD 1454, the chaotic eve of the Wars of the Roses. Jack Rose would rather be a scholar than a knight. However, when a brutal landowner steals his family estates and plans to evict the tenants, Jack must take up the sword and win back his inheritance by force of arms. This historical novel is based on the popular War of the Roses computer game by Paradox Interactive.
A Fall of Kings: Champions of Anglia (Book I)
by Sarah Shannon
The year is 1066, and the Anglo-Saxon Kingdom of England stands upon the brink of destruction. The Earls of Mercia and Northumbria unravel a conspiracy that could tear the Kingdom apart even as it faces invasion from both north and south. Based on the popular Crusader Kings II game by Paradox Interactive, A Fall of Kings is a fictional novel set in an alternate timeline of our own history.
The Chronicles of Konstantinos: A Crusader Kings II Narrative Guide
by Eric Wampler
This fictionalized strategy guide to Paradox Interactive’s award-winning strategy game Crusader Kings II is a complete novel in its own right. At the same time the book imparts valuable advice on how to survive to players of the game, especially when playing as a vassal to the ruler, when waging war, and when using your spymaster in the medieval world of Crusader Kings II.
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