To the north of the Weal of Four Nations lies a mountainous region everyone believes uninhabited.
To the young ship's boy Eskandar, these mighty peaks are the homeland he believed he had escaped from.
Then, powers beyond his control draw him back and before he knows it, he is embroiled in a battle to free his country from an undead enemy. To succeed, he needs the aid of the wyrms who live on the high peaks, and he needs friends.
Follow Eskandar's adventures in 'Wyrms of Pasandir', a grand adventure for teen/YA and older.