Nonfiction » Education and Study Guides » Computers & technology

Ubuntu MATE: Upgrading from Windows or OSX
Price: $9.99 USD. Words: 10,640. Language: American English. Published: August 1, 2017. Categories: Nonfiction » Computers and Internet » Operating systems, Nonfiction » Education and Study Guides » Computers & technology
This book is a detailed discussion of Ubuntu MATE and its major applications. Written for users switching from other operating systems, it’s not ONLY for users switching from other systems. It’s also a reference for everyone using Ubuntu MATE. If you’re upgrading from Windows or OSX, you’ll find that our suggestions for personalizing Ubuntu MATE will help you feel right at home.
The NHapi Beginner's Guide
Price: $1.99 USD. Words: 6,830. Language: English. Published: August 7, 2013. Categories: Nonfiction » Education and Study Guides » Computers & technology
The NHapi Beginner’s Guide is meant for developers who are taking their first steps in the implementation of HL7 communication with .Net application using NHapi. Since both HL7 and NHapi have a steep learning curve, this guide will help you take the first plunge. Even if you are more experienced working with NHapi this guide is also a reference guide to fall back upon.
GameMaker Books 3 - 50 Retro Games
Price: $4.00 USD. Words: 2,940. Language: English. Published: June 14, 2017. Categories: Nonfiction » Education and Study Guides » Computers & technology, Nonfiction » Computers and Internet » Programming
Contains info on 50 retro games, and a download of 50 GMZ project files for GameMaker: Studio
Apptivities for Business English
Price: $6.70 USD. Words: 7,580. Language: English. Published: April 25, 2013. Categories: Nonfiction » Education and Study Guides » Computers & technology
(5.00 from 1 review)
This ground-breaking eBook looks at apps for business English students. It presents apps chosen by the authors in the following categories: language skills; language (grammar / vocabulary / pronunciation) and finally, business. Each app is described briefly; then, exciting ideas for using the app in the language classroom are given, plus ideas for students to use the app autonomously.