Nonfiction » Computers and Internet » Games

Basics of Age of Empires 2
Price: $9.99 USD. Words: 49,820. Language: English. Published: April 23, 2016. Categories: Nonfiction » Computers and Internet » Games
(5.00 from 1 review)
This is a book that covers all the strategy you need to know for playing Age of Empires 2, including detailed build orders, in-depth strategy, how to correctly micro and macro, among many others. So that when you play you know what you're doing, resulting in you winning more games and having more fun.
FRIENDLY F# with game development and XNA
Price: $7.49 USD. Words: 29,940. Language: English. Published: August 16, 2011. Categories: Nonfiction » Computers and Internet » Programming, Nonfiction » Computers and Internet » Games
(2.50 from 4 reviews)
In this book we present the functional language F# with a particular focus on fun applications such as simulations and games. We will see a series of entertaining examples: a bouncing ball, the Saturn V rocket, an asteroid field and a starship battle. In the last two chapters we will build a rendering system in XNA that renders the previous samples in 2D and 3D with input and audio.
Designing Modern Strategy Games
Series: Studies in Game Design, Book 1. Price: $5.99 USD. Words: 172,380. Language: English. Published: August 14, 2012. Categories: Nonfiction » Computers and Internet » Games, Nonfiction » Entertainment » Games, puzzles and brain twisters
"Designing Modern Strategy Games" is the definitive textbook on game design. It offers rules descriptions, a synoptic analysis of design elements, recommendations of great game designers, more than 100 design projects, and an inspiring essay by Greg Costikyan. This, the second edition of Phillies and Vasel's 2006 text, includes three course plans from Phillies' college-level game design course.
Designing Wargames - Introduction
Series: Studies in Game Design, Book 5. Price: $5.99 USD. Words: 134,420. Language: English. Published: April 24, 2014. Categories: Nonfiction » Computers and Internet » Games, Nonfiction » Entertainment » Games, puzzles and brain twisters
Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames speaks to board and computer game designers, board game players, and designers of serious war games for historical and military study. George Phillies is a Professor in the WPI Program in Interactive Media and Game Dvelopment, with lectures visible on YouTube.
Modern Perspectives on Game Design
Series: Studies in Game Design, Book 2. Price: $5.99 USD. Words: 167,870. Language: English. Published: September 11, 2012. Categories: Nonfiction » Computers and Internet » Games, Nonfiction » Entertainment » Games, puzzles and brain twisters
Second Edition! The Second Edition of Phillies and Vasel's Contemporary Perspectives in Game Design, now with more material, more discussion problems, and a complete course syllabus from Phillies' university-level game design course.

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