Books tagged: 3ds max

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Found: 14 results

Chapter 17 - 3D Tracking (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 8,390. Language: English. Published: September 5, 2012. Category: Nonfiction
Camera matching is the process of accurately recreating a real world camera within a 3D program to match a source photograph or moving image sequence. It is a vital step in the process of creating photomontages.
Chapter 3 - Advanced mental ray Shaders (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 7,180. Language: English. Published: September 25, 2012. Category: Nonfiction
In this chapter, I begin by pointing out some of the older material and giving you advice on what not to use anymore for both materials and shaders within mental ray.
Chapter 4 - Advanced Unwrapping (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 8,560. Language: American English. Published: September 25, 2012. Category: Nonfiction
In this chapter, I will try to cover techniques that should save you time and effort when unwrapping your meshes, whether inorganic surfaces or organic, fluid forms. Further on, I will discuss more advanced concepts of UVW mapping and try to explain what those coordinates really are, how they are seen by the 3D software, and how you should approach them for best results.
Chapter 7 - Exposure Lighting Analysis Tools (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 10,120. Language: American English. Published: September 25, 2012. Category: Nonfiction
Exposure Lighting Analysis tools can be used for simulating and analyzing physically based Sun, Sky, and artificial lighting in a 3D scene. Ideal for Architectural projects, these tools can help evaluate light intensity in your designs.
Chapter 8 - Render to Texture (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 15,230. Language: English. Published: September 25, 2012. Category: Nonfiction
One of the main techniques used to reduce rendering calculation time is to remove all light calculations from a scene. In real time 3D, it is done by pre-processing all lighting solutions prior to loading the 3D content. All these light calculations, complex or not, are put directly into the texture maps of the models. This process is called render to texture or texture baking.
Chapter 9 - Advanced mental ray Lighting (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 11,710. Language: American English. Published: September 25, 2012. Category: Nonfiction
This chapter delves into the advanced lighting techniques used within mental ray. We will focus on a CG-interior scene, an outdoor scene with HDR (High Dynamic Range) lighting, and then tie the two subjects together.
Chapter 10 - reactor (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 9,580. Language: American English. Published: September 25, 2012. Category: Nonfiction
REACTOR IS AN INTERACTIVE PHYSICS engine from Havok that was integrated into 3ds Max 6 and has since become a robust and efficient way for creating all kinds of dynamic simulations in 3ds Max. Thanks to reactor, many animators and visual FX artists from all over the world were finally able to create believable and realistic dynamic animations in an extremely short amount of time.
Chapter 5 - Texture Painting (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 9,880. Language: American English. Published: September 26, 2012. Category: Nonfiction
Using Photoshop as the primary technical tool, this chapter covers various fundamentals to equip artists with the necessary theory and practical tips to work efficiently and confidently with their texture painting requirements.
Chapter 6 - Physically Based Materials (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 5,200. Language: American English. Published: September 26, 2012. Category: Nonfiction
This chapter focuses on strategies of how to estimate characteristics of material samples with affordable hardware, such as digital cameras and light metering tools.
Chapter 11 - Particle Systems (3ds Max 2010 Architectural Visualization)
By CGschool (Formerly 3DATS)
Price: $2.99 USD. Words: 18,320. Language: American English. Published: September 26, 2012. Category: Nonfiction
In this chapter, we will cover the basics of Particle Flow and its associated space warps that are relevant to the system within the 3ds Max environment.