Two hundred years since the Rio Grande flooded the plains, creating the Rio Sea. Wars mostly ended two generations ago. Populations of small villages have begun to flourish. Old evils reawaken. Zella and Tanna must fight to maintain, or change, their safe community that was fueled by mining the leftovers of their ancestors.
After losing his girlfriend and his part-time job, eighteen-year-old tough guy Shane Donahue wonders if being alive is worth it.
A classmate suggests God could turn his life around, and Shane figures he might as well give it a try—he’s got nothing to lose. Until he’s arrested for a serious crime and has to decide whether to fight or pray
An illness spreads through Shells. The young and old become sickest. One child dies from something out of the red box that Corandra dug out of broken rocks.
Corandra blames herself and flees the villa.
Rusty and Ambrena leave to search for a cure. They find themselves in a danger that will affect all the villas.
Can they save the lifestyle they have known?
Fascinated with the strange artifact found by his grandpa when he had dug a well many years ago, Danny can't stay away. Like his father, he has an insatiable curiosity about the cube. He feels drawn to the object, wandering out to his uncle Ethan's converted barn every chance he gets.
The whole family are about to find out what the cube is for...