While this ebook focuses on creating magic systems, it will also help you understand many of the elements that go into strong worldbuilding. A good foundation in your fictional world will open the doorways of inspiration to more and more plot twists, mythical creatures, cliffhangers and fabulous treasure!
This is a getting started guide for the Skyline Game Engine, game development environment.
We take you from installation to an over view of what buttons do and the variety of editors within the engine.
Nina Clay designs games for a living, but never imagined she would become part of one. James Turner owns a deck of cards that hold within them the power to win anything, if the player is willing to pay the costs. Nina finds herself inducted into a new level of risk, able to win whatever she desires. But is there something else at play? The price of winning could be higher than Nina ever imagined.
When a world-famous game designer turns up murdered at Gen Con, Liam Parker — the young game designer who stumbles across the body — makes it his quest to figure out who killed the man, and why. In the end, Liam must figure out the rules of this most dangerous game fast — or risk losing his life.
How to Play is the first novel in the Dangerous Games series.