As a kid, Nicholas DiMucci dreamed of growing up and creating the world's next mega-best-selling video game. As an adult, he's got the money for an education and the passion to make his dream come true. There's just one problem. He's deathly afraid of math.
Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of select 2013 7DRL participants as they race to build their dream games before the clock expires.
Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.
This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references. The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation.
This is a getting started guide for the Skyline Game Engine, game development environment.
We take you from installation to an over view of what buttons do and the variety of editors within the engine.
Shane Lee spoke to hundreds of iPhone app developers and curated a selection of the most intriguing success stories to find out how they accomplished their goals. These are the developers behind award winning games such as Canabalt, Bumpy Road, Super Crate Box, Hunters, Spider: The Secret of Bryce Mansion and many more.
We use computer programs every day, but have you ever wondered how they work? Well, Programming for Everyone is for you. It is designed to give you a good understanding of computer programming, maybe even inspiring you to take the next step and begin developing your own programs! The book is written for a very general audience, and prior programming experience is not required.