Books tagged: game programming

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Found 4 results

Cross Platform Game Development with MonoGame
Price: Free! Words: 19,570. Language: English. Published: September 8, 2015. Categories: Nonfiction » Computers and Internet » Games, Nonfiction » Computers and Internet » Programming
(5.00)
Everything a beginner needs to know to get started developing 2D or 3D games in MonoGame or XNA.
Angels, Devils, and Boomsticks: The Making of Demons with Shotguns
Price: $2.99 USD. Words: 18,350. Language: English. Published: August 10, 2015. Categories: Nonfiction » Computers and Internet » Games, Nonfiction » Entertainment » Computer gaming
As a kid, Nicholas DiMucci dreamed of growing up and creating the world's next mega-best-selling video game. As an adult, he's got the money for an education and the passion to make his dream come true. There's just one problem. He's deathly afraid of math.
Game Programming Patterns
Price: $24.95 USD. Words: 96,950. Language: American English. Published: November 2, 2014. Categories: Nonfiction » Computers and Internet » Programming, Nonfiction » Computers and Internet » Software development & engineering / general
Based on years of real-world experience shipping AAA games, Game Programming Patterns collects proven tools to manage your game's complexity, make progress on it quickly, and optimize its runtime performance.
FRIENDLY F# with game development and XNA
Price: $7.49 USD. Words: 29,940. Language: English. Published: August 16, 2011. Categories: Nonfiction » Computers and Internet » Programming, Nonfiction » Computers and Internet » Games
(2.50)
In this book we present the functional language F# with a particular focus on fun applications such as simulations and games. We will see a series of entertaining examples: a bouncing ball, the Saturn V rocket, an asteroid field and a starship battle. In the last two chapters we will build a rendering system in XNA that renders the previous samples in 2D and 3D with input and audio.