Books tagged: gamification

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Found 10 results

CIO Secrets For Growing Innovation
Price: $9.95 USD. Words: 10,570. Language: English. Published: September 5, 2016. Categories: Nonfiction » Business & Economics » Management
So just exactly what is innovation? It turns out that innovation is doing something new. It can be a new method, a new idea, or even a new product. In the world of IT, we have the ability to solve just about any problem. However, how we go about solving problems can become outdated quickly. What we need to do as CIOs is to find out how to bring the spirit of innovation into our IT departments.
Dell’Odyssey 100 ai NewsGames - una genealogia dei giochi come informazione
Price: $12.99 USD. Words: 66,820. Language: Italian. Published: October 19, 2015 by Geraldo A. Seabra. Categories: Nonfiction » Computers and Internet » Games, Nonfiction » Computers and Internet » Social networking
E-book 'Dell’Odyssey 100 ai NewsGames - una genealogia dei giochi come informazione' è il primo e-book di quattro volumi della serie Teorie dei NewsGames - giochi come emulatori di notizie. Il materiale è stato suddiviso su temi della ricerca, narrativa, meccanica e impatto sociale. Questo primo volume si basa sulla ricerca della dissertazione 'Giochi come Emulatori d’informazioni'.
Living History: The step-by-step guide to creating dynamic historical simulations
Price: $2.99 USD. Words: 7,470. Language: English. Published: July 2, 2015. Categories: Nonfiction » Education and Study Guides » History
Living History guides history teachers step-by-step through the process of creating dynamic, immersive simulations for the classroom.
Marta and the Demons
Price: Free! Words: 13,350. Language: English. Published: June 27, 2015. Categories: Fiction » Science fiction » Utopias & dystopias, Fiction » Science fiction » Cyberpunk
Myeong has one little idea that changes everything.
F-Growth. Gamification, virality and monetization
Price: $7.99 USD. Words: 10,610. Language: English. Published: January 26, 2015. Categories: Nonfiction » Education and Study Guides » Computers & technology, Nonfiction » Computers and Internet » Web / site design
The book describes gamification, virality and retention in the freemium educational online platform. Relationships between virality and retention parameters as measurable metrics are calculated and discussed using real examples. The F-growth factor, which combines both virality and retention, is proposed as the metrics of the overall freemium system performance in terms of the user base growth.
How About Them Digital Apples: Gamification or Not
Price: Free! Words: 1,780. Language: English. Published: November 23, 2014. Categories: Essay » Technology
Reviewing the educational gaming experience
Gamification 101
Price: $9.95 USD. Words: 7,090. Language: American English. Published: July 23, 2014. Categories: Essay » Business, Essay » Technology
Use a tried and proven user behavior management technology that can explode your online business' results. Unleash the power of this proven and effective user experience management technology the right way. Get on the inside track of gamification strategies and apply the right model to your business. Read Gamification 101 Today.
Gamers Complete Box Set
Price: $6.99 USD. Words: 173,540. Language: English. Published: December 29, 2013. Categories: Fiction » Young adult or teen » Adventure, Fiction » Young adult or teen » Sci-Fi & fantasy
The Gamers Trilogy: Life is a game, unless you're not the one winning.
Yogurt for Agile Development
Price: $1.99 USD. Words: 10,920. Language: English. Published: April 27, 2013. Categories: Essay » Technology, Nonfiction » Business & Economics » Project management
In this extended edition, we will enjoy the ride with the flavor of Yogurt here and there, talking about this and that… in 8+ sections: 1) People Development 2) Agile - Sharp - Transparent 3) What - Why - How 4) Work is Fun 5) Flow 6) Harmony in Chaos 7) KISMIS 8) the WareNinja Test +1) GAMIFICATION "You must understand that there is more than one path to the top of the mountain" - Musashi
Beyond the Aisle: Where Consumer Packaged Goods Brands Meet Technology to Drive Business Results
Price: Free! Words: 13,520. Language: English. Published: April 24, 2013. Categories: Nonfiction » Business & Economics » Marketing, Nonfiction » Business & Economics » E-commerce / internet marketing
A quick and easy primer on digital marketing for Consumer Packaged Goods companies.