Hero/Zero, Press Start
by James D.R. Smith
What happens to the hero of a game once his adventure is over: given he has no education, job training, or peace-time skills?
One year after defeating the demon king, the aptly named Hero is now jobless, homeless, and has a rap sheet longer than his arm for all the items he stole during his adventure.
Together with his foul-mouthed holy sword, Hero needs to find his place in a post-game world.