Books tagged: video gaming

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Found 7 results

Call to Duty: Video Game Effects on the Military - Potential for Violent, Aggressive Behavior, Positive Effect on Cognitive Ability and Learning Environment, Good for Military Recruitment and Training
Price: $6.99 USD. Words: 31,010. Language: English. Published: November 8, 2018. Categories: Nonfiction » Computers & Internet » Games, Nonfiction » History » Military
Video games are a very popular form of media and entertainment—though not without controversy. This thesis seeks to understand the effects of video games on those who play them, because the U.S. Armed Forces have begun to adopt video games as training tools.
Think Like A Game Designer
Price: $9.99 USD. Words: 41,970. Language: English. Published: September 9, 2018. Categories: Nonfiction » Entertainment » Computer gaming, Nonfiction » Career Guides » Design
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After twenty years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer.
Hooked on Screens: How to Get Your 5-14 Year Old to Put Down the Phones, Video Games and Electronic Devices and Pick Up a Book
Price: $2.99 USD. Words: 37,530. Language: English. Published: February 18, 2018. Categories: Nonfiction » Relationships & Family » Parenting
Kids today are hooked on screens! Young children, ‘tweens and teens are all-consumed with video games, social media, texting and more. How much is too much? How do you get kids to put down the devices without arguing? In this book, Dr. Carroll shares her unique and effective strategies to help families manage screen time that even the busiest parents can implement with fast, positive results.
Endgame
Price: $2.99 USD. Words: 45,630. Language: English. Published: May 21, 2014. Categories: Fiction » Science fiction » Utopias & dystopias, Fiction » Science fiction » Cyberpunk
A young woman competes in gladiatorial virtual reality games while struggling to piece together the fragmented memories of a dark and twisted past.
Arcade and Video Gaming Mania
Price: $3.25 USD. Words: 56,390. Language: English. Published: March 9, 2013. Categories: Nonfiction » Business & Economics » Industries / entertainment
While arcades are much less common today, they still are profitable for entrepreneurs who move forward with a firm business plan and a set of numbers to support it. We explain why the secret to arcade success is affording the hot new games everyone wants to play, and how you can master that critical aspect of your business.
The Twilight Kingdom
Series: Feyland, Book 4. Price: $4.99 USD. Words: 66,030. Language: English. Published: December 15, 2012 by Fiddlehead Press. Categories: Fiction » Young adult or teen » Fantasy, Fiction » Science fiction » Adventure
(5.00 from 1 review)
Faeries. Computer games. A boy from the wrong side of the tracks, and the girl he’s forbidden to love... ~ Book 3 in the bestselling Feyland Series- Award-winning YA Urban Fantasy/GameLit ~ What if a high-tech computer game were a gateway to the treacherous Realm of Faerie?
Video Game Addiction Worldwide
Price: $4.99 USD. Words: 85,220. Language: English. Published: December 25, 2010. Categories: Nonfiction » Psychology » Addiction, Nonfiction » Psychology » Addiction
This book looks at video game addiction in both Children and Adults. Topics include addiction to video games, social networking, porn online cheating, health effects, indicators and warnings and solutions among other topics. This book also includes actual letters from real people and advise from various sources and countries