Juvenile: short fiction
Sam can't help it if he's a brilliant hacker and is the only guy able to stop toxic waste pirates from hijacking the submersible 'Tear Drop' to dump stuff in Antarctica. The world is pretty lucky they've got him, he reckons. More
Sam’s father is a marine scientist, part of a team testing a new submersible, ‘Tear Drop’, deep in the Southern Ocean. 15 year old Sam, housebound back in New Zealand, is avidly following their course. He and his father are also conducting a non-sanctioned experiment with Virtual Reality communication. The project is being monitored by the American Ice Station Kennedy outpost in Antarctica.
Sam’s sister and boyfriend are eco-warriors, incensed by the threat of toxic waste disposal. A laden ship owned by a rogue corporation is currently zigzagging through the Pacific seeking a disposal site. They must be stopped!
The rogue ship jams transmissions and attacks the scientists’ ship. Sam picks up a garbled message and tries to get help. No one believes him. He uses VR technology to break through the ‘jamming’, gain control of ‘Tear Drop’, and save the day.
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