Accessible Gaming Quarterly Issue 3 features articles centered on game design. It includes a tutorial for creating accessible PDFs, essays from disabled designers and Game Masters, and brand new art from disabled illustrators. More
When I started Accessible Games in 2010, I knew that people with disabilities were woefully underrepresented in our hobby. I received validation of that fact everywhere. From local conventions to GenCon, from RPGGeek to Twitter, I encountered story after story about the difficulties people with disabilities often face when participating in the hobby. Accessible Gaming Quarterly is my answer to that problem. This zine, funded through Kickstarter by a community of people with disabilities and our allies, raises awareness of accessibility and disability in the RPG hobby. We’re bringing together writers, designers, and artists to showcase and represent the many talents of disabled creators and giving a voice to their stories. This third issue of the zine features seven articles, including: "Vision Layers: Adding Accessibility to your Layout" by Todd Crapper "Confessions of a Blind Game Designer" by Justin Oldham "The Tools in my Toolbox" by Richard Bennett "Preparing for the Unprepared" by Thomas Carter "ADHD Accessibility" by Yube Coates "Reconciling Ablist Systems and Where to Go From Here" by Kenny Ray Dalton "Poverty is an Accessibility Issue" by Steve D.
About the Series: Accessible Gaming Quarterly, Year 1
Accessible Gaming Quarterly is the world's first tabletop RPG zine dedicated to accessibility and inclusion. Each of the quarterly issues focuses on a different aspect of the industry: