In an ancient desert city where the spirits of long dead rulers rustle through the winding streets, a prison guard is forced to save the life of a young priest whose lost memory holds the key to the fate of two cities. Become entangled in the web of political rivalries, sorcerous intrigues, headlong adventure and deep emotion that is . . . . Necropolis! More
When prison guard Conyr rescues a young priest from execution, he sets off a dangerous adventure that brings allies in a scheming politician, a mischievous urchin, and a beautiful tavern server. Together, the group must navigate a maze of power-hungry rivals, skilled assassins, and deadly sorcery. For the young priest's lost memory holds the key to more than his past, but the fate of two cities.
Eretria. Crossroad of Civilization, Home to a Hundred Gods, Jewel of the Desert . . . City of the Dead. NECROPOLIS!
Will four people brought together by circumstance survive her deadly secrets?
Conyr, a prison guard haunted by the betrayals and destruction of a past war, he finds himself embroiled in a conflict that threatens not only the city he fought for, but also his very soul.
Dru, a young holy warrior sent to Eretria on a mission that has been wiped from his mind after a brutal assassination attempt. Now, hurt and confused in an enemy land, he must search for his past amid continual danger.
Gilas, an ex-councilman and priestly initiate, he schemes to restore his power and punish the man who caused his imprisonment.
Val. Desperate for a better life, this young mischief maker finds herself surrounded by awakening legends and the fulfillment of prophecies.
“a strong, well done, you-won't-go-wrong sort of novel…” – Dead Trees Review
“… far from the usual fare …” – MeViews
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