Commonwealth Universe: Age III: Fever

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Sunsinger's crew joins the Rangers on a mission of mercy where time is the enemy -- along with a plague created by the alien Mashrami. Bain and Lin help to deliver medicine to hopefully prevent and cure the plague. When they come to a planet where the colonists are uncooperative, they start to unearth secrets better left buried.

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Words: 40,930
Language: English
ISBN: 9781920741136
About Michelle Levigne

Michelle lives in Ohio, just about half an hour from Lake Erie and Cleveland. She graduated from Northwestern College, Iowa, with a BA in theater/English, and from Regent University, Virginia, with an MA in communication (film/writing). She has over 40 short stories and poems to her credit in fan fiction--Star Trek, Highlander, the Phoenix, Beauty & the Beast, Stingray, among others. Her first professional sale was also a first-place win in the Writers of the Future Contest, with the short story "Relay".
Michelle has written a number of series set in very different "Universes". To make them easier to keep track of, I have detailed the four universes currently available/or becoming available from Writers Exchange below (including all known book titles). Below that are detailed descriptions and cover art for each of her books.

Faxinor Universe

Legend says long ago, Yomnian gave to each country its own Spirit Sword, entrusted to a Sword Bearer to lead in the defense of each country, and also to provide spiritual guidance. If necessary, the Sword Bearer could overrule the word and authority of the king, but those to whom the most power and authority have been entrusted also have the highest standards and the most expected of them. As the centuries passed, Sword Bearers fell, and the Spirit Sword for each country was lost.
Now only one country, Reshor, has a Spirit Sword. Its bearer, Rakleer, has vanished into mist and memory, waiting until need and danger will awaken the sword to choose a new Bearer and lead in the defense of Reshor.

The Faxinor Books currently known are:
1. Heir of Faxinor
2. Lorien
3. Traitors
4. Sword of Faxinor

The Commonwealth Universe

From the Downfall of a galactic civilization to barbarism, and the long climb back to the stars...
The journey continues!

AGE I
Before the Commonwealth existed, there was an expanding, multi-galaxy civilization, referred to by its descendants/survivors simply as "First Civ" or "First Civilization". Due to the combined effects of a too-aggressive policy of expansion, civil unrest, the inequality and abuse of the classes, and the categorizing of augmented humans (genetic engineering run amok) as non-humans (and therefore a slave class), First Civ disintegrated. Or as the more blunt historians prefer to say, it self-destructed.
The period of darkness and barbarism that followed is referred to as the Downfall. Various groups of people fled First Civ, as they became endangered or more powerful people tried to have them classified as mutants or non-humans, and either sterilized or made into slaves. Among them were the Khybors, the ancestors of the Leapers.
Some groups of people managed to get hold of ships and flee to distant galaxies. Using sleeper ships, they could spend centuries in travel and no one would age. This caused problems later, when different waves of refugees landed on the same planet, and the newcomers came into conflict with those who had been there for centuries.

AGE II
The planet Vidan, presumed to be the center of First Civ's government, degraded into a world filled with petty city-states, and battles fought with gunpowder and swords. Tales of traveling to the stars were considered fairy tales within only two generations of the onslaught of the Downfall. Colony worlds were abandoned to starve or die of mutated diseases. The genetically manipulated inhabitants abandoned there by their creators/masters were left to create their own way of life.
From the chaos on Vidan, a holy scholar named Kilvordi discovered the legacy of their ancestor's arrogance lived on. He and others he gathered around him were the Undying--able to regenerate at an incredible speed. Long-lived, seemingly young forever, and impervious to all but the most devastating diseases--only drastic injuries could kill them, such as corrosive poisons, bombs, or extensive dismemberment.
Kilvordi and his followers put their legacy to good use, taking great risks and devoting lifetimes to regain the lost knowledge and technology of First Civ. The Church supported his efforts and established the Order of Kilvordi--known more simply as the Order. The members of the Order kept their gift a secret and spared no effort to find others like them. They sponsored and protected various groups in the newly emerging Commonwealth, when the fears of mutation appeared in the first few generations of starflight. When Spacers first appeared, the fear of mutations threatened their lives. The Order protected the Spacers and made it possible for them to explore their gifts without being either turned into a slave class or wiped out entirely.

AGE III
Within a century, Vidan was again reaching out to the stars--sadder and wiser, and cautious, unwilling to repeat the mistakes of the ancestors. The Commonwealth was born, reaching out to lost colonies and establishing new ones, rediscovering lost technology and how to navigate the starways. Many of the lost colonies had not only survived but thrived--and they remembered their abandonment and the harsh generations of the Downfall. They refused to join the Commonwealth, and instead formed their own confederacy known as the Conclave. These independent planets and star systems formed a profit-based alliance where smugglers and robber barons and petty chieftains flourished.
The Commonwealth is a representational government, headed by the Commonwealth Council, which convenes on the asteroid-based complex, Centralis. The Commonwealth Upper University is also located on Centralis, and serves as the final word in scientific, medical, historical and legal matters.
The Commonwealth is protected and served by two military arms: the Fleet, which provides general transportation services, colonial support and emergency aid, as well as protection against rebels and invaders; and the Rangers, who specialize in planetary survey, pre-colonization analysis, military emergencies, disaster relief and more aggressive action against enemies of the Commonwealth in general.
Early in the fourth century of space flight, the Scout Corps formed, aided by the Spacers and Leapers, to provide faster aid to colonies on the edge of civilization. They have full authority to act as police force, judge and jury. Aided by the Order, they are the explorers and special forces unit of the Commonwealth.

Book list in Chronological Order:
Note: This listing will increase as more books are written (or thought of), please go to the author page (http://www.writers-exchange.com/Michelle-Levigne.html) for the most up to date list of available Commonwealth books.

AGE I:
* Khybor Beginning (A Khybor Story)
* Norbra's Children (A Khybor Story)
* Slipping the Weave (A Khybor Story)
* First Law: Proto-Leapers (A Khybor Story)
* Nova Vendetta Part 1: The Injustice
* Nova Vendetta Part 2: The Truce
* The Pirate and the Professor (Scifi Romance Novella)
* The Talon: The Adventure Begins (A Talon Story)
* The Talon: The Hero's Mask (A Talon Story)
* The Saddle and the Sleuth (SciFi Romance Novella: A Talon Story)
* Song of the Nightskimmer (A Talon Story)
* Interval (A Hoveni Story)
* Wind Walker (SciFi Romance Novella: A Refuge Story)
* Moonbirds (SciFi Romance Novella: A Refuge Story)
* The Peace Village (A Refuge Story)
* Stone City (A Khybor Story)
* Null and Void (A Khybor Story)
* Lost Souls (A Khybor Story)
* Always Running (A Khybor Story)

AGE II
* Undying (An Order Story)
* Scholar (An Order Story)
* Vision (An Order Story)
* Phoenix Under Glass (An Order Story)
* Legacy of the Talon (A Talon Story)
* Flight (An Order Story)
* Solana

AGE III
* Lin of Sunsinger (A Sunsinger/Scouts Story)
* Sunsinger (A Sunsinger/Scouts Story)
* Spacer's Creed (A Sunsinger/Scouts Story)
* Dead World (A Sunsinger/Scouts Story)
* The Lady and the Order (A Sunsinger/Scouts Story)
* Fever (A Sunsinger/Scouts Story)
* University (A Sunsinger/Scouts Story)
* Leap Ships (A Sunsinger/Scouts Story)
* Aramar (A Sunsinger/Scouts Story)
* Gemar (A Sunsinger/Scouts Story)
* Scouts (A Sunsinger/Scouts Story)
* Star Sword (A Sunsinger/Scouts Story)
* Illumination (A Sunsinger/Scouts Story)
* Star Dances (sequel to Aramar and a SciFi Romance)
* Hoven Quest (A Hoveni Story)
* Meruk Episodes I - V (A Hoveni Story)
* Meruk Episodes VI - X (A Hoveni Story)
* Meruk Episodes XI - XX (A Hoveni Story)
* Hoven War (A Hoveni Story)
* Virtually Dead (A Khybor Story)
* Kin (Sequel to Virtually Dead - A Khybor Story)
* True Caderi
* Kleintran (A Sunsinger/Scouts Story)
* Azuli Eyes (A Chorillan Story)
* Scouts' Pride (A Chorillan Story)
* By Fire and Stars (A Chorillan Story)
* Chorillan (A Chorillan Story)
* Silver Azuli (A Chorillan Story)

The Hunt Universe

Who are the Hunt? Children sent from an endangered world in another universe/dimension of reality, to protect them from a despot who wants to command their Talents. Given into the keeping of the Hounds of Hamin, the members of the Hunt have been separated by time as well as distance. They know each other by the scars--rows of teeth marks--on their wrists. Some have been in our world for decades, others have only been here for a few years. They have to find each other--and soon, before more enemies show up to destroy them--and find a way back home to save their world.

The Hunt books are:
1. Dawn Memories
2. Quartet
3. Butterfly
4. Finders, Keepers
5. The Gathering

We are hoping that Michelle will continue adding books to this series to flesh it out even more, but the above five, do make a complete series all by themselves. These books are also available in print.

Wildvine Universe

In multiple worlds and universes and dimensions of reality, there are tales of Hub Worlds, where many different realms can meet and intersect. Some travel between worlds through the power of the mind and Talents born into the blood, while others are chosen through vision and prophecy and step between worlds with the power of talismans. None can go to the others' worlds, except when they meet in a Hub World.
Wildvine County, somewhere in the United States, is that pivotal point where the travelers from multiple worlds and universes meet.
The story begins when refugees from a world called Rehdonna stumble through the vortex to Wildvine. Through danger and treachery, the only one who can take them home again was killed, but they live in hope that someday, one of them will be born with the Talent and can find the way home again.

The Wildvine Books currently known are:
1. Jahanna
2. Istorica
3. Felin-Ru

Also in Series: Commonwealth Universe

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Reviews

Review by: Jimmy Goossens on Sep. 14, 2010 :
Another excellent read.
(reviewed the day of purchase)

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