The Knight of Darkened Light
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Esperynzia, a world of diminishing magics, is populated by the Elementals, Esperentials, and Mundainants.
Drewth, Gaedian knight of Light Element, is torn by the murderous betrayal of Syndirin, the Gaedian king's Arbiter wizard.
Vengeance alters Drewth's soul and Element into the mythical Darkened Light, and he fatefully converges paths with several others, to escape Gaedia and defeat Syndirin. More
Four decades had passed since the last Relic war ravished the oppositional lands of Windpass Isles and Gaedia – a war that ceased in a bloodied truce.
Drewth is a Light Elemental and Commander knight under Western Gaedia’s lordship, Syndirin - a high wizard and the king’s Arbiter. Syndirin, with questionable and unclear motive, promotes Drewth as his apprentice, and commences the personal training of Drewth in the ways of magic. Drewth then becomes the unwitting subject of Syndirin’s experimental meddle with the mythical powers of Darkened Light, despite the danger, and despite what sacrifice.
Torius, a castle knight in Southern Windpass Isles kingdom and Mundane-born, is taken captive by a conspiratorial clique under Lord Syndirin, where he discovers from these captors their insidious campaign to rekindle the long dead Relic war, in pursuit of Relic’s power.
Enflamed by an unforgivable betrayal of Syndirin, vengeance transforms Drewth forever within – his Element undergoes a rare alteration, he turns renegade to Gaedia, and allies with Torius, the escaped prisoner of Syndirin’s clique. Together they battle for their lives out from the now enemy territory of Gaedia.
They find themselves fatefully party to a band of peasant prisoners with rare abilities invoked from the trials they face in their likewise escape from the treasonous Arbiter, Syndirin.
And if odds turn to favor in their fight for survival, there is still threat to hand of a devastating magic war, a campaign in itself to acquire both kingdom’s all-powerful Relics in the wake of their mutual destruction.