A wizard seeks a magical thingummy to free his kidnapped familiar. More
Wizard Kadmeion struggles with getting his magician-for-hire business off the ground. With their funds running low, and his familiar Furgo missing, the wizard and his clockmaker assistant Sir Bright answer a summons from a powerful local lord. Finally, they have a job.
Not true. His Lordship has kidnapped Furgo. Kadmeion must find the magical gadget called Ephraim’s Curious Device and use it to buy Furgo’s freedom. He and Bright have a few short weeks before the noble executes Kadmeion’s familiar.
With no information except a coded map, clues lead them to an oracle’s riddle with three impossible tasks. Even worse, they must go to one of the dying lands--a floating island heading for oblivion in the Rim Winds of their plate-shaped world. The island’s magic has soured, and Kadmeion struggles to save his companions and the island’s desperate fey-folk.
Fighting off seductive swamp inhabitants who feed on wizard’s flesh, and keeping His Lordship’s thick-witted bodyguards from getting them all killed, are constant inconveniences. Bloodthirsty harpies and worse opponents delay Kadmeion and Bright from locating Ephraim’s Curious Device and saving their kidnapped friend.
The wizard and his clockworks man know that time is not on their side. They must deliver Ephraim’s Curious Device to His Lordship before time runs out. If they fail, then tick tock. Furgo dies.
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I’m an indie fantasy author. I’m an avid reader and enjoy downloading titles by new writers onto my Kindle. I work a day job and write my novels early in the morning before the day clutters up my brain.
on June 25, 2014 :
This story abounds in inventive and amusing details, and unfolds cleverly. In Lita Burke's magical world *everything* works by magic, and even a wizard's careless imprecations come to life. Sir Bright and Kadmeion must solve a curious riddle, and the mystery behind the riddle, and experience adventures and incidents so stacked one upon the next that the only possible way the structure can hold together is, yes, by magic! The ending finds an unexpected but satisfying resolution, and while it satisfies I felt that it could have been just a bit less hurried. Nevertheless, this is a wonderfully told story, with engaging and unusual characterization, in an extraordinary world.
(reviewed the day of purchase)
on July 11, 2013 :
I really enjoyed this book. The author will make you feel like you're in this fantasy world. The adventures of a narfleet and magician (4 goons and more friends along the way) make the story enjoyable.
It is a story of a narfleet and a magician in search of magical device (which may or may not exist). The adventure is both humorous and entertaining. You will find yourself engulfed in this fantasy. The words and descriptions will make you feel like you are there.
The places they venture off to and the friends they meet along the way (harpies, fairies, and dragon) make for an excellent book!
5 stars for this one, for sure!