A witch hunter hired to seek revenge for a spell's victim pursues a witch whose spell is unmistakable and whose curse takes a hideous form. Along the way, he encounters two more sufferers who have their own reasons for finding the witch -- and evidence that this strange sorceress is like no other he's ever faced.
There are sticks and stones which can bind a witch, but not kill her. They can't be drowned as some thinks. Killing one by flame is the only way to destroy the bone and blood...
In a time when magic makers and spell casters roam the countryside, there are men who earn wages by hunting them. Burning them for their crimes, facing the peril of spells and subtler dangers from dark servants skilled in evading punishment...
Among them, Neel is the greatest of all. A legend in his prime who tracks even the most cunning of witches who plague the land, he carves a mark for each sorceress or warlock of power burned at the stake by his hand. Calculating and hard by nature, a loner and wanderer by trade, he and his services are demanded by king and commoner alike. Any who has a grievance against a magic maker and the coin with which to pay the hunter's services.
A request from a queen to track a witch of no name takes him across the vast countryside in pursuit of a sorceress whose spell is unmistakable–and whose curse takes a hideous form each time it is cast. Three victims in all, three tales which span consequences from abandoned thrones to lovers divided by pain. Three sufferers who describe a witch whose physical appearance and power seems to change without explanation, until the witch hunter knows his pursuit is of a witch possessing no ordinary magic.
Three sufferers, three separate fates, one spell.
The first in The Chronicles of the Witch Hunter, a spin-off from The Dark Woods Series, crafts an original story from traditions embedded deeply in the world of folklore and fairytales. The authors of First Bite and The Fairy Godmother's Apprentice explore the deeper logic in both of these worlds, in which the methods for destroying a witch are as complicated as the rituals behind her power ... and the consequences of casting a spell cannot be undone so easily.
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