A young woman competes in gladiatorial virtual reality games while struggling to piece together the fragmented memories of a dark and twisted past. More
Volera Magray is a Player: she engages with the tourists who come to play the VR games for which her district is so famous. She makes her living being pitted against other Players in terrifyingly real virtual reality games, fought for the gratification of a hedonistic audience.
Fighting is all she knows.
By day, she is a normal denizen of the oppressive Regency, but by night, she is wracked by terrible nightmares that hint at a past she can no longer remember. She suspects she might have killed someone—and she's afraid that she might do it again.
At the same time, the games she's playing are growing steadily more violent. Someone is hacking into the system and creating bootlegged games. Dangerous games. Deadly games. Games that tell a story of profound corruption and massive-scale government conspiracies, warping the lines between fact and fiction.
The only clue she has comes in the form of an exceedingly frustrating and potentially dangerous man named Catan Vareth. But, like everything else in her world, his help will cost her...
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