A Reflection of Glass
Dexter Levin is a security guard for his odious step-father's clothing store. One day he witnesses a woman kidnapped through the dressing room Mirror, and he takes the plunge to try and save her. On the other side, in the land of Aethero, he meets his reflection. They are forced to work together to bring down the insane gods who masterminded the kidnapping plot. More
Dexter Levin usually ran from his problems, either into books or another city. Today, however, he is faced with a problem that he cannot escape. While working as a security guard for his odious step-father, he sees a woman get kidnapped through a mirror by hooded thugs with smoke where their faces should be. He is given no time to waffle on whether to help, as a turtle named Theodore Roosevelt Terrapin is sent by Dexter's reflection to fetch him to Aethero.
On the other side of the mirror, Aethero waits. Both ancient and modern, with creatures and people from all lands and all times, gods walk and mortals tremble. Dexter, mild-mannered, bookish, and soft learns to fight under the tutelage of Dex, his reflection. Everything Dexter isn't, Dex is. Strong, fast, and a master swordsman, Dex is confronted with a weak vision of himself. He faces the choice of fighting for his wife alone or working with the sad reflection of his own glory.
Their opponent: the Mirrorman, a god of reflection and insight. The Mirrorman was driven insane in an underhanded plot masterminded by the mysterious Mother, who keeps her sinister Orphanage well-stocked with missing children.
Both men fight to stop the Mirrorman from killing Dex's wife, a move calculated to drive him insane enough to become the Mirrorman's Foil, a living, breathing extension of his soul. For Dex, this is just another day. For Dexter, this will be an adventure he'll never forget.