Chimehour (The Faire Curiosities #1)
A 1901 outbreak turns the Dublin population into a violent, undead hoard. Afterward, seer Stanley Brigham, and his companion, Vincent Cammish, are returned to the isle by a local spiritualist to investigate the outbreak’s cause and suspected magical mastermind. Armed with little and knowing less, they soon open up a world of old magic and dark forces. More
On May Day of 1901, Dublin falls. Dublin dies in the wake of a disease, dragging its victims back from the grave, mindless and very hungry. The people of Ireland flee in fear of plague, but Stanley knows better, and this is no plague; this is a curse.
Stanley Brigham only wants peace. He was born a Chime Child, his second sight connecting him to England’s magical and supernatural, and long giving him grief as a secret world he shares with seldom few. The introverted British youth has only come to Ireland to introduce himself to his newly betrothed fiancée, but an outbreak of death and decay ruins the social call, unleashing a massacre on Dublin. Only Stanley hears the undead voices calling from the other side, and suspects something more magical is afoot. His suspicions are confirmed by Maggie MacNamura, an eccentric-but-powerful spiritualist keen on saving her home. Though returned to England, a reluctant Stanley finds himself involved once more when Maggie approaches both himself and his inventive companion, Vincent Cammish. She proposes that he can use his ability against the curse. Someone is behind these undead, and she wants them found. Armed with little save for a folklore guide, Stanley ventures back to Dublin in search of the curse’s mastermind. He is soon drawn across The Veil, into another Ireland: one full with Druids, good folk, and all manner of magical kin. He finds an ally in a faerie named Willow, as charming as she is suspicious. An erratic practitioner comes on her heels, deeply involved in the curse and aiming to take the faerie away, but to what end? Stanley, Vincent, and Willow must work together to find out and unearth to cause of Dublin’s undead, soon unleashing a world of ancient magic and dark creatures the British Isles had long forgotten. And perhaps with good reason.
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