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Chris Dolley is a New York Times bestselling author, a pioneer computer game designer and a teenage freedom fighter. That was in 1974 when Chris was tasked with publicising Plymouth Rag Week. Some people might have arranged an interview with the local newspaper. Chris created the Free Cornish Army, invaded the country next door, and persuaded the UK media that Cornwall had risen up and declared independence. As he told journalists at the time, 'It was only a small country, and I did give it back.'
In 1981, he created Randomberry Games and wrote Necromancer, one of the first 3D first person perspective D&D computer games.
In 2004, his acclaimed novel, Resonance, was the first book plucked out of Baen's electronic slushpile.
Now he lives in rural France with his wife and a frightening number of animals. They grow their own food and solve their own crimes. The latter out of necessity when Chris's identity was stolen along with their life savings. Abandoned by the police forces of four countries who all insisted the crime originated in someone else's jurisdiction, he had to solve the crime himself. Which he did, and got a book out of it - the International bestseller, French Fried: One Man's Move to France With Too Many Animals And An Identity Thief.
He writes SF, Fantasy, Mystery, Humour and Memoir. His memoir, French Fried, is an NY Times bestseller. What Ho, Automaton! - the first of his Reeves and Worcester Steampunk Mysteries series - was a finalist for the 2012 WSFA Small Press Award.
on May 27, 2011 :
I enjoyed this: a science-fiction novel depicting a London whose streets, buildings and people undergo regular and unexpected shifts and disappearances that only the apparently autistic Graham Smith notices.
The suggestion here that those who don’t seem to fit into our world _really_ might not be quite in it is an interesting story device. Without revealing too much of the plot, this is a “many-worlds” tale, although the nature of the many worlds does not become clear for a while. There is a (naturally) evil multi-national company, which has been able to profit from other parallel worlds. Graham Smith is fundamental to the success of the evil multi-national, so we get a “caper” story, but with unusual twists.
If I had a criticism it would be the title, which is singularly uninformative until you have read the book. I would have gone for something like, “Graham Smith’s war of the worlds”. Well, that’s corny, but the idea is to focus on the hero.
If you are tired of bookshops whose so-called “science-fiction” shelves are laden with great fat multi-volume sword and sorcery novels, and if not that it’s vampire books, this science-fiction tale is for you (sorry if my prejudices are showing).
(reviewed 28 days after purchase)