In book 3 of the Metaspace Chronicles, the School is finally getting some traction as students across the continent risk their lives for the opportunity of a lifetime. But the new crew of wizards will have to take their game to the next level if they are going to have a place in the future. Meanwhile, as Xander's health begins to fail, the aging wizard works to rekindle an ancient dream: ad astra! More

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About Matthew Kennedy

I'm not a complete fool, and I've had an interesting life. Born to a Navy family. Presidential appointment to Annapolis. BS Physics from UCF. Physics graduate school at FSU where I met P.A.M. Dirac while he was still alive. Taught calculus-based physics at Wesley College. ASP programmer at Sylvan, Worldnetpress, Versient, Walter Reed AMC, and Agile Access Control. Co-inventor of the hypercube loudspeaker enclosure, US patent #4,231,446 granted 11/4/1980.

Author of the Gamers and Gods trilogy and continuing to write The Metaspace Chronicles.

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About the Series: The Metaspace Chronicles
We traded with aliens for magic tools. When they failed our civilization crashed - all the way back to blacksmiths and crossbows. But exposure to the alien tech has bred a generation that can weave metaspace, that can become "wizards" - the psionic tech support we always needed.

We have two choices:

1. We can do it all again the hard way, rebuilding civilization slowly with no alien magic

2. Or some of us can learn to be wizards

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