Psychic Knights Adventures (Anthology One)
A collection of ten short stories telling of the heroic missions the Psychic Knights
engaged in to save the Naturals from the TechPsychers before they gained their
enhanced psychic abilities. More
Down Comes the Night
After rescuing a group of Naturals the Psychic Knights are stranded on Luthorn
or the night. As their perimeter charges begin to detonate the aggressive tendencies of the
ocal inhabitants turn to the Savage Mind.
The Cavalry Cometh
During a rescue the transporter that three of the Psychic Knights hijack is
forced into a crash landing. The persuing Techpsychers force a confrontation
that gives them the upper hand and threatens the future of the Psychic Knights.
A new type of weapon prevents the Psychic Knights from completing their rescue.
Can they overcome the new technology and save the Naturals? What is it that the
Naturals are used for in such unusual surroundings?
The Psychic Knights team up for the first time on a mission and Ifor is
captivated by one of the members of the other team. His friends try to instil in
him the courage to ask her out while trying to kidnap a man with knowledge of
the whereabouts of more captured Naturals.
Manny has dreams of being rescued by the Psychic Knights, but his friend,
Terrilyn, is more realistic. She has dreams of escaping Ryony and has a plan of
action. She just needed to convince Manny. The accidental murder of one of their
fellow captives was the catalyst to push Manny to join Terrilyn in her plans
and the time for escape was set for tonight.
Strine City Stand Off
A small group of Naturals were set to be shipped to a buyer by an opportunistic
trader. The small convoy had to travel through the city of Shrine, a virtual war
zone rife with places of ambush. Aron wasn’t taking any chances and the
mercenaries he hired came with a top pedigree. If the locals wanted to try to
take his cargo he was ready. But was he ready for the Psychic Knights.
With their transporter crippled in a crash, Thorn desperately tries to keep his
friend, Roman, from slipping into unconsciousness and almost certain death until
the rest of the Psychic Knights arrive. Both of them are trapped in the
wreckage, unable to move. If the TechPsychers arrive before their friends, death
could come in a very different form.
A hot world inhabited by the Rat King to control the supply of weapons with the
enforced help of the Naturals. His small empire protected by TechPsychers and
Pyronecs under his leadership are now in the sights of the Psychic Knights and
they’re in no mood to negotiate.
The human mind is a fragile thing. The Knights encounter that fragility in both
physical and psychological forms, but not just in the Naturals they set out to
A well guarded mining operation masks the dark secrets the TechPsychers keep as
they continue their inhuman experiments on the Naturals. Will the fortress prove
too much for the Psychic Knights this time?
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