Soulhazard, vol.3

There is no comfort zone in the post-Q world. You might be going through your morning routine just to have a stranger spring out from the wall, or a self-driving car run you over because you crossed the street at the wrong spot, not to mention dark figures with clubs skulking behind the corner. You have to be very good at your game, in order to survive. If you know what your game is. More
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About Ivan Popov

I am a fan of Terry Pratchett and Sergey Lukyanenko, of Tolkien and Brandon Sanderson. I've written several short stories through the years, trying to get out all the ideas that my imagination churns out day and night, I have made websites and programmed roguelike RPGs (, I've played and GMed pen-and-paper RPGs, designed board games, started writing several longer works.

This (publishing at Smashwords) is an attempt to put all this creative chaos in order, and finally get out into the world the stories that come out of my head. You can get a taste also at my blog, where I'll probably post some of my older works these days.


About the Series: Soulhazard
In the world after the first Question humanity is reduced to less than a percent of its size. The artifacts of civilization are left to the whims of time while the survivors make their way through the new world. With the collapse of society people spend little time thinking what really had happened fifteen years ago.

But the other 99% of humanity have not been lost. Not yet anyway.

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