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Lazy Designer 2: How to Make the Next Game


Brent Knowles Edition



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Lazy Designer 2: How to Make the Next Game Copyright 2013 by Brent Knowles

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License Notes

This ebook is licensed for your personal enjoyment only. This ebook may not be re-sold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each person you share it with. If you're reading this book and did not purchase it, or it was not purchased for your use only, then you should return to and purchase your own copy. Thank you for respecting the author's work.



Welcome to the second book in the Lazy Designer game design series!

Though this book assumes some familiarity with the content from the first Lazy Designer book it can be read independent of that volume. The overall intent with this volume is to dig deeper into the actual details of game design. How does a company decide which game to build? How do we make a content pipeline that empowers content creators? How do we prototype and test?

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