Lazy Designer 2: How to Make the Next Game
Brent Knowles on Smashwords.com
Lazy Designer 2: How to Make the Next Game Copyright 2013 by Brent Knowles
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Welcome to the second book in the Lazy Designer game design series!
Though this book assumes some familiarity with the content from the first Lazy Designer book it can be read independent of that volume. The overall intent with this volume is to dig deeper into the actual details of game design. How does a company decide which game to build? How do we make a content pipeline that empowers content creators? How do we prototype and test?