The value of this experience for me was the ability to engage individuals in ideas that encouraged social awareness and resulting transformation in digital citizenship. By recognizing the impact of their role in a digital world and providing avenues for participation in recognizing intellectual creativity and freedom, I gave people knowledge beyond a licensing scheme and helpful resources to utilize licensed work. While we have much more work to do and this is an evolving concept that will, undoubtedly, be required to continue to adapt with the growing online network, it is a start and has set into motion a framework that people can consider when exploring ideas of creativity and accessibility in the wild.
Victoria Lungu is a second-year Masters of Information Student at the University of Michigan’s School of Information. She is interested and involved in initiatives around online badging and open content and has worked on projects with statewide conferences, P2PU.org, and Creative Commons. In her free time she enjoys going birding, participating in charity runs, and is an avid connoisseur of anything cavity-inducing.
More can be learned at her portfolio: Victorialungu.weebly.com or contacting her directly at firstname.lastname@example.org. Learn more about Victoria’s School of Open workshop at http://creativecommons.org/weblog/entry/34800.
3D Printing and Creative Literacy: Why Maker Culture Benefits Libraries
An iPhone case. Chocolate. Custom board game pieces. A mastodon bone. A replacement knee.
What do all these objects have in common? Each is something that has been created using a 3D printer. While some of these creations will require additional work before they are viable for everyday use, the field of 3D printing is advancing rapidly and creators are finding fascinating, unique applications for the growing technology on a regular basis.