Interview with Victor Nox

Describe your desk
It is a large desk that required some assembly. It supports my computer, monitor, and printer. It is also home to a ceramic Dia De Meurtos skull named Marvin.
Where did you grow up, and how did this influence your writing?
I grew up in the part of New England that H.P. Lovecraft thought filled with decaying family lines and supernatural horrors. The forests of the Berkshire Mountains inspired all manner of fantasies and fears. One is never quite sure what lurks just beyond the tree line, and often, one is hesitant to find out.
When did you first start writing?
I started writing as a teenager. Although, it was not until my late twenties that I started to take it seriously.
What is the greatest joy of writing for you?
I would say that it is a tie between building a world that is of your own design and watching your characters grow into being. There is a definite sense of power when creating a world to your specifications, to playing god in your own imaginary realm. Everything from the shape of continents to the smallest blade of grass is under your control. It's a real rush. Watching your characters develop is a thrill of a different kind. Try as you might, they will surprise you. They will make decisions and chose courses of action that you did not ordain and could not have anticipated. Sometimes, it feels like herding cats, but it's always fun to see where they lead you.
Who are your favorite authors?
If I had to chose, I would pick Stephen King, Michael Crichton, and H.P. Lovecraft as my top three. However, Dante Alighieri, Jim Butcher, and Emily Dickinson hold a special place in my heart as well.
What inspires you to get out of bed each day?
The idea that something fresh and new awaits me is what gets me out of bed long enough to turn on the coffee maker. I usually have a broad idea of what I am going to write about when I sit down to begin my work. However, how these events transpire, the way my characters react to and deal with them, and the consequences of that are not known. It's a joy to see what happens next in a story, even if I am the one telling it.
Do you remember the first story you ever wrote?
I do. It was about a medical examiner who tries to reanimate a dead body during the night shift at a city morgue. Things, inevitably, go very wrong in a comical way. Someday I will probably go back to it and polish it up for presentation.
What are you working on next?
I will be working on the Pawn's Game series until it is finished. There are still several books to write in order to cover the entire story. In addition to that I am writing some short stories. Some of these shorts are stand alone stories and some are intended to expand the post-portal world beyond Jed Morehouse and his motley crew. I think the readers will enjoy finding out what happened to a few of the side characters while they were off screen as well as what happened to some of the normal people left after the portal openings. Post-portal earth is a big place, with many people trying to survive in it. I want to explore that.

I also have a horror novel that I will be writing in the coming year. I have always loved horror fiction and I think the story that I'm working on could be a real spine chiller. So, keep an eye out for that.
When you're not writing, how do you spend your time?
I read, play video games, and hang out with friends. It's just the usual stuff.
What is your writing process?
I make a pot of coffee, this part is very important. Then I plan out the next series of challenges I am going to throw at my characters. Then I let go of their respective leashes and record the results. If the characters run too far off the track that I have laid for them, I go back and either fix the characters' actions to fit the track or fix the track to accommodate the new developments. Then, the next day I move on to the next step in the journey. Editing and further drafts come after the story is all down on paper.
Published 2015-01-28.
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Books by This Author

Sacrifices (Book Three of The Pawn's Game)
Price: $2.99 USD. Words: 104,040. Language: English. Published: September 7, 2017. Categories: Fiction » Fantasy » Urban
Renegade Hunter, Jed Morehouse, has gambled it all... and lost. Weak and vulnerable, he must now rely on the help of his old mentor, Brian Cook, to close the remaining Conclave portals and save what's left of humanity. Jed is willing to sacrifice his life if it means defeating the Conclave. However, this time, one life won't be enough.
Gambits (Book Two of The Pawn's Game)
Price: $2.99 USD. Words: 95,650. Language: English. Published: October 13, 2014. Categories: Fiction » Fantasy » Urban
The Conclave's portals have opened. Myths and legends walk the earth once more. Jed Morehouse is on a mission to close the portals and end the devastation his former employers unleashed. With Brimstone in his veins, and the Sedgwick witches at his side, Jed is ready to roll the dice against any monster standing in his way. However, when you gamble with witches, nothing is ever that simple.
Openings (Book One of The Pawn's Game)
Price: $2.99 USD. Words: 85,110. Language: English. Published: July 19, 2013. Categories: Fiction » Fantasy » Urban
(5.00 from 1 review)
A deluge of long forgotten nightmares flood into an unprepared world. Nations fall into chaos as humanity struggles against beings long thought imaginary. Now, Jed must track down those responsible for this cataclysm and uncover why the Conclave failed in their duty to prevent it... if he can survive that long.