Interview with Aaron Ward

Published 2014-04-10.
What inspires you as a writer?
I always keep my mind open to everyday events that I can use in my work. I don't directly base any of my characters or their experiences on real people or events, but I find even the most fantastic characters and settings are more interesting when grounded with a dose of reality.
What is the greatest joy of writing for you?
To introduce new thoughts and ideas to readers and entertain at the same time. As a reader and writer, I like to write what I would want to read.
What do your fans mean to you?
I want people to read and enjoy my work and keep coming back for more, but I would write even if I knew no one would ever read it but me.
What are you working on next?
The work I am doing right now, the Godsword Saga, will have multiple parts and I will be working on that until it is finished.
Who are your favorite authors?
Out of the many authors I have read over the years I would have to say Tolkien is my favorite because he was my first. I read the Hobbit at a young age and it opened my mind to possibilities that I am still exploring today.
What inspires you to keep working on long projects?
Every story that was ever written or told was one word at a time. No matter how much material I go through I remember that and keep pushing out the words.
When you're not writing, how do you spend your time?
Family and hobbies. I enjoy strategy games and reading, not so much of TV or movies. I'd rather be writing.
How do you discover the ebooks you read?
Great sites like Smashwords.
Do you remember the first story you ever wrote?
Yes I still have a copy of it somewhere although I don't think it ever had a proper title. When I was six I wrote a stirring tale of archeologists that took an import idol from a temple and a large carnivorous reptilian creature that destroyed a city in order to get it back. It was only about a page long, but it started me on the process of putting down my imagination on paper.
What is your writing process?
I have often described it as much like a sculptor, hacking away at material and getting the general shape of a story before I go over and over it adding detail and smoothing out the edges.
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