Playing Advanced Dungeons & Dragons in the 70’s and 80’s, Anthony G. Wedgeworth made notes for a new realm for 40 years. During this time he developed all new species, 5000 years of evolution & migration of creatures and civilizations, and 2 unique magical clans that are frequently at odds. The 12 published stories in this new realm have characteristics of Harry Potter, Lord of the Rings, and the Dark Crystal. Follow Anthony on Facebook to find out more about this Epic Fantasy Adventure.
Bio: The author of this series, Anthony G. Wedgeworth, grew up with learning disabilities and was frequently placed in special classes while being told he was either lazy or stupid. In high school it was discovered that he had severe dyslexia, but the school systems didn’t know how to teach students with such issues. Fighting this challenge, Anthony went on to become an Industrial Engineering Manager, VP of Engineering, and President of various companies. He has owned his own companies and is currently part owner and President of a large Wisconsin based Personal Care company specializing in providing services to Developmentally Disabled, Frail/Elderly/Dementia, brain trauma individuals, and many more who have special needs.
Vanquished from his home lands, Santorray has become an enemy to the Kingdom as well as those who strive to overthrow the current leaders. Despite that, he must risk his life to save all those that live within the lands from the Matriarch's new powerful weapon.
Shoreview is riddled with challenges and mystery while cultures clash and travelers bring unforeseen opportunities and risks to three youngsters who frequently find themselves over their head. Three young Polenums, named Bik, Faun, and Gaz, find themselves on the edge of becoming victims of their own curiosity as they investigate outsiders who travel to their city.
With the city being torn apart to find the mysterious item, Bik’s family and friends frantically create a plan to sneak the relic out of the city before anyone discovers that they have it. Unfortunately, some of their group is apprehended prior to escaping. It’s up to the remaining few to complete the mission and hide the Runestone deep in a dangerous territory controlled by giant savage rats.
Fear and panic fills this tale as the young Nums expose a key that brings danger to the lives of their loved ones. Attempts to save family and friends cause even more trouble, and it puts their own lives at risk. With everyone racing around the city trying to end this latest fiasco, one father unwittingly performs an act that could end the life of his own son. Past actions return to haunt them.
Tilli had aspirations to become the first of her kind to actually become an E’rudite. All she needed to do was complete one final task for her master before he would begin training her. She simply had to deliver Runestones to a secluded location and then return without anyone else knowing the exact placement. However, she finds the completion of the mission makes her face her worst fears.
Thrown back in time, Santorray finds his ancestors being eradicated from existence by the Alchemists and the Altered Creatures military army which they use to do their bidding. If they succeed, history will be changed and Santorray will have never existed.
Thorik has caused the death of the legendary Mountain King, releasing a rift forward through time that will change history forever. With the King dead, the war to free the slaves from the Notarian rulers will never take place, preventing the Dovenar Kingdom from ever existing
A traveler arrives in Farbank with information leading to ancient runestones that are said to have great mystic powers. Mesmerized with intrigue, Thorik and his parents venture out to find the treasure which will end up costing several lives to acquire.
This short story is the prequel to the start of an Epic Fantasy Adventure series that will lead you on a journey like none before.
Thorik is hunted for changing the future and the past, causing mass chaos centuries away from him. To stop these ramifications, E’rudites search for him in hopes of using their powers to prevent his birth and therefore preventing him from his actions in the first place.
Thorik Dain plans to resurrect the dragon lord, Rummon, with hopes that the mightiest of all air creatures will end a war. Unaware of the spiritual factions that worship Rummon, Thorik’s attempt is viewed as a great awakening by thousands of dragons while the rest see it as an abomination that must be prevented.
Thorik’s efforts only adds a new battle of dragons to the existing battle below.
War is pending as Bakalor, the Demon of the underworld, sends his minions out to ensure total destruction of all those who live above ground in the sun. His plan to resurface and rule the world is nearing the final stages as he tricks land dwelling leaders into a war that will wipe each other off the face of the earth.
Thorik Dain takes a vow to save Ericc from being sacrificed to end a prophecy. However, in doing so he finds Ericc has revenge on his mind for the murder of his father. Thorik chases Ericc across Australis to prevent him from attacking his father's killer. The same man who is planning to sacrifice Ericc once he comes out of hiding.