Avril Sabine is an Australian author who lives on acreage in South East Queensland. She writes mostly young adult and children’s speculative fiction, but has been known to dabble in other genres. She has been writing since she was a young child and wanted to be an author the moment she realised someone wrote the books she loved to read.
Visit Avril's website to learn more about her and her many books. www.avrilsabine.com
Rosie has a way to keep all her family safe from the one who would imprison them if not end their lives. But it means leaving the rest of the country at his mercy. She's fairly certain he has none. Although the alternative could change everything for her country, the price would be far too high if she was to fail and the chance of success is nearly non-existent.
A letter takes Rosie far from home and helps her discover more family secrets. It also endangers her family and friends. Their only choice might be to run. To leave everything behind and go into hiding. The alternatives are few and dangerous and facing the past might be too great a challenge for Rosie. If she fails, it will harm all those she loves.
Someone from Caz's past begs him for help. Rosie isn't about to let him go on his own. Who knows what someone from his past is capable of. Caz is adamant they're innocent. Rosie isn't so sure, but she does know they need to find out who the culprit is before another innocent person dies.
When one of the few people Morgane trusts is taken from her, all she should think of is revenge. Not the pain of losing them. As a Gold Dragon, she can't show weakness. Is she more human than dragon, like her mother has always accused? When it comes to survival of the fittest, being compared to a human can make other dragons see you as an easy target. Yet she has no idea how to prevent that.
Ronan is adamant that Amber owes him and expects her to repay him by tracking someone down. Amber soon finds that, as always, when dealing with dragons, nothing is simple. Surrounded by enemies, and without her usual allies, Amber needs to find a way out of danger and discover how to return home before it's too late and she's stuck in a world far from her own.
When Claire and her father move to a new house, she doesn't believe the rumours about Roy, the boy next door. It doesn't take her long to realise she should have listened. She's thrown into a world where only the strong survive, discovering a secret Roy has spent his life fighting against. She's determined to not only survive, but find a place in the dangerous world of dragons, Mages and Knights.
After years of being forced to live with his aunt and uncle, Dawson is finally allowed to move in with his brother. If he can stay out of trouble, he'll get to stay. When old troubles surface, he begins to worry they'll ruin more than his chances to remain with his brother. They might risk his life.
Shen was separated from his family during a volcanic eruption when he was three-years-old. No one has ever come forward to claim him, but he refuses to believe he's an orphan. Trained to be a sword fighter at an Arena, he uses the Battle Circuit to travel the country looking for clues about his family. All he has is a gold medallion known as the 'Mark Of Kings'.
When Audrey and her family become lost on a rural road, they end up with more problems than just car troubles. Kidnappers, an imprisoned knight and Fae who are rapidly losing their sanity, but not their magic. Audrey doesn't know if she'll survive let alone save those she cares about.
Trinity has a tendency to rescue things. Taking home three stone statues that were going to be demolished, might cause her to be the one in need of rescuing. Troll enchantments and being hunted by Fae are the least of her problems. A supposedly unattainable dream might end up being her downfall.
Summer is meant to look after her brother and keep him out of trouble. That's a little hard to do when they find themselves in the realms of the Fae where she can't keep herself out of trouble. Hunted by a Demi Fae and needing to break a curse, Summer fears she'll never find her way home. The Fae are meant to be stories for children. Not something to fear.
When Quinn's sister disappears she follows her, ending up in the realms of the Fae. Stuck in a strange world and constantly surrounded by danger, she has to figure out how to rescue her sister and return home, while trying not to catch the attention of a vindictive Fae. Somehow she needs to do all of that as well as avoid the Wild Hunt, a pack of Fae and Demi Fae and their overly large wolves, whi
Melody's mum made a bargain with the Fae twenty years ago, but she's the one who ends up paying for it. Somehow she has to survive nearly a year in the realms of the Fae, until her eighteenth birthday, without getting more entangled in their world and unable to ever leave it. The Fae can be vindictive, manipulative and retaliate at the smallest slight, often using your greatest fears against you.
Esther is determined to change her life around. To stop mourning, stop being angry and most of all to stop getting into fights. She decides it's going to take a new attitude, a new city and a new job. As always, things don't go according to plan and she's left wondering who will mourn her if the worst happens?
No one turns down a request from the king. No matter what it is or how dangerous it might be. Meikah needs to find a way to cover the real reason she needs to visit the capital and worries about how much longer she can continue to follow Kellan into mischief without her family doing something drastic. Yet how can she turn down the king's request? And does she even want to?
While searching for adventure, Prince Philip stumbles across a castle surrounded by an impenetrable thorny hedge. He learns it's the home of Briar Rose, a princess cursed to sleep for a hundred years. The curse can only be broken by true love's kiss. He fears it might be an impossible curse to break and yet he's compelled to attempt it anyway.
Unable to believe her family's fortunes have changed, Belle asks her father to bring her a rose when he returns home. The rose brings more troubles to their family. The beast it belonged to demands either her father's life or one of his daughters. Belle can't let her father die, but she's terrified of facing the beast.
Born April 1926
Joyce's childhood was during an era when sugar cane was cut by hand, not everyone had electricity or running water, recycling was more a necessity than a lifestyle and people dressed up when calling on their neighbours. This is a collection of stories told to her granddaughter when she was a child, fascinated by a world so different from her own.
Seventeen-year-old Sydney and her parents have finally found something major they can't agree on. Hell will freeze over before they let her date Shawn. Sydney is not going to let that stop her. Even when her plans go astray and she accidentally frees Corrin, a Celtic warrior, from his stone imprisonment, she is still determined. Her and Shawn are destined for each other. Parents, ancient warriors
The light isn't always your friend.
Looking for his teenage children, Larry kidnaps Shelby, convinced she is his daughter. Kept in a dark room, told day after day she's Melissa, Shelby barely manages to remember who she is. Cameron, a voice in the dark room, helps her hold onto her identity, but they have to escape before Shelby forgets who she really is.
Ellie likes her life just the way it is. So it's not perfect. Whose life is? Not to mention she could easily name a dozen girls from her school that would love to swap places with her. But then, they don't know her carefully guarded secret and she's going to make certain they never do.
All Eden wanted was one normal weekend. She finally had a friend who knew nothing about her family. A friend who didn't believe the rumours, because witches don't exist. But as usual, nothing was going according to plan. Her mother had promised no magic while Tory was visiting, but she couldn't help doing one simple spell before Tory arrived. It was a pity there was nothing simple about the result
Escaping insincere condolences, Calandra wanders far from home and comes across a spring. Losing her golden ball in the spring she fears it's lost forever. A frog fetches it for her in exchange for a promise she's forced to keep.
During his journey, Sir Gawain is unable to join a tourney due to more pressing matters. Falsely accused, he's defended by a young girl sorely in need of help. As a knight he's sworn to protect the defenceless, but doing so could jeopardise his own affairs.
When Princess Ilsa discovers that she has twelve older brothers she is determined to meet them. Their father has declared they should die and, unknowingly, Ilsa places them in mortal danger by seeking them out.
Ilse's father is willing to do anything to keep her from the man she loves. She doesn't care he's a mortal. She's willing to do anything to prevent her father from keeping them apart. Although things aren't going exactly the way she'd hoped.
As the head gardener, Lenard's father must find out who is stealing the fruit from the king's golden apple tree. Neither of his older brothers have been able to discover the culprit and Lenard wants his chance to prove himself. Instead his family treat him like the sickly child he once was. Someone needs to solve the mystery because no matter how great a king is, it's never good to fail them.
Ion was raised by the Delphic priestess after being abandoned on the temple steps. Believing Apollo favours him, he wishes he could refuse when Apollo wants him to leave the only life he's known, but he wouldn't be the only one who suffers if he refuses. The path ahead of Ion could uncover secrets from his past. Ones that if they'd been discovered when he was born would have led to his death.
Trying not to be late to school, once again, Taylor almost ignores the noise in the garden shed. Thinking it's probably Lucas playing a trick on her, even though he's never played one on her before, she nearly walks away. He's notorious for them. But what if it isn't? What if it's something far more sinister?
Scott has no idea how to solve any of the numerous problems filling his life. Then he meets Joe who offers a unique solution. He's not certain Joe can help because the offer sounds a little too good to be true.
There are so many things Mallory wants to do. Places she wants to explore and quests she'd love to complete. Yet there never seems to be enough time to get everything done. Will she need to set some things aside or can she figure out how to do all she wants as well as continue to level up and keep her and her party from losing their limited amount of revives.
Brenna's life is disintegrating and she has no idea how to sort it out. Her best friend lives in another state, her parents are constantly arguing, her younger sister keeps prying into her things and she wants to break up with her boyfriend without it causing more problems at school. The only person she has to talk to about everything is a boy in a coma and she's terrified he might not wake.
Genre: Young Adult Fantasy LitRPG
Word Count: 64135
Mallory thought tracking down a kidnapped and cursed harp wouldn't be too difficult. After all, the one who'd kidnapped the harp wasn't exactly keeping a low profile. As always things weren't as simple as they first appeared and now she feared they didn't have enough revives to get them through the tasks.
Sophie is one of the lucky twenty thousand humans rescued from Earth when the Sargaxen arrive through a rift. She doesn't feel lucky. She wants her family, her friends and her world. The only way she can hope to regain any of these things is to return to Earth with the people determined to fight the Sargaxen, a seemingly unbeatable foe.
Meikah is determined to do something about it before Rafe gets hurt. She's been warned they have to work within the law, that some of the members are nobles and without proof they can't pay for their crimes. Will they gain the proof needed before more innocent vampires go missing or is the society too well organised and impossible to catch?
Mallory is beginning to wonder how far the dark forces have spread on Ruby Isle. It is beginning to seem like everywhere they turn, they face another challenge. But some things they can't turn their back on, no matter how great the danger. Even if it's something that might be beyond their abilities.
This story was written by Australian authors using Australian spelling.
Mallory had been so certain it was time for a challenge, that they could take on something of a higher level and survive. But maybe she was wrong. When an encounter with a frog mage doesn't go as well as expected, she begins to doubt their ability to take on greater challenges and complete some of the quests they'd planned to focus on.
When all actions have repercussions, it isn't really a game.
While focusing on completing some of their quests, Mallory and her companions travel to new locations, face various creatures, meet more people and discover new information. Something they learn the hard way. As they've been warned, their actions have consequences. Will those consequences be more dangerous than they expected?
***This is a bundled edition of the following five stories.***
Genre: Young Adult Urban Fantasy.
Word Count: 281,113
When dragons have the ability to shapeshift, anyone could be one. Even the boy sitting next to you.
Dragon Blood 1: Pliethin
Dragon Blood 2: Wyvern
Dragon Blood 3: Surety
Dragon Blood 4: Knight
Dragon Blood 5: Mage
Amber wants to take back control of her life. She's fed up with assassins, death threats, unrealistic expectations, nightmares and secrets. The secrets most of all. Especially Ronan's secrets and in particular his secret that she knows will scare the hell out of her and will probably never let her have another moment of peace. Maybe some secrets shouldn't be told.
Amber is starting to feel that her list of enemies is growing longer by the minute. Those she cares about are threatened and during a surprise attack she fears one of her people is killed. Her life is spinning out of control, there are too many people she desperately wants to keep safe, but she can't be with all of them at once. There's only one of her and so many of them. It's tearing her apart.
Amber learns her family has an interesting past. It is now creating problems for her. Negotiations, attacks by an unknown enemy and her mother discovering some of her secrets causes more complications. The only thing that hasn't changed is that someone wants her dead. She needs to find out who before they succeed and she doesn't live long enough to solve her other problems.
Amber struggles to keep up with the constantly changing dragon alliances and is worried Ronan might not keep his end of the bargain they made. Sometimes Amber wants to get away from it all, which makes her jump at the chance to visit dragon lands. The visit is ruined when she learns someone wants her dead. And they're willing to pay her weight in gold to make their wish come true.
Sixteen-year-old Amber's life, that was once completely normal, is dramatically changed when she is forced to move to a small Queensland town west of Brisbane. Suddenly dragons are no longer creatures of myth. Amber becomes caught up in their world of clans, survival of the fittest, ancient traditions, dangerous enemies and dragon warriors.
Returning to Inadon, Mallory and her companions are determined to level up, gain better gear and learn new abilities. They soon discover it might be more difficult than they realise when they encounter members of the dark forces. Will their actions have the wrong consequences or will they have time to gain the experience points they need before they become a target of the dark forces?
Aura spends a ridiculous amount of time rescuing her mum from dangerous situations. This one would have to be more dangerous than the serial killer episode. And for once, it isn't her mum's fault. Demons are real and they want her family dead. She's determined not to let that happen. Now if only she can come up with a sensible plan. One that will allow her and her family to live.
Mallory's brother brings home the wrong game disc causing them to be transported to a role-playing style world. When you're a noob in a world you don't understand, death is always imminent. They aren't sure if they want to leave Inadon, even if they can figure out a way to return home. But they do know they need to get good or they're likely to learn what happens when a player runs out of revives.