Philip Morgan has always had a big imagination; ever since he was a child he could be found drawing, writing and making up stories about anything. He is also an avid reader and fan of games and entertainment, drinking in everything as fuel for his own ideas. Morgan lives in New Mexico with his wife and cats.
Murderer's Acre: the home of the peculiar and the destitute. Dotson has just arrived, his young charges in tow, seeking shelter in an odd town that overlooks a vast necropolis. The townsfolk cower in fear as a giggling entity picks them off in the night, and Dotson may be the next victim!
Dotson is just trying to keep a low profile while riding through bandit country. But there's always one, the troublemaker who can't be stopped. As villains surround Dotson and his travelling companions, they have no idea what is really waiting for them in the deep caves of the highwaymen's hideout!
With every life he takes with his gun, Judes is becoming something else. Something otherworldly. His every footstep draws him deeper into the chaos around him, forcing him to kill. Then he is offered a job he cannot refuse: finish a fight he thought was already over, or doom the Emperium.
Judes Marlen is a man haunted by his past. He wanders the desert, solitude his only companion, a revolver at his hip. He is a scavenger, a drifter, making his way in the world selling junk to anyone who'll buy it – until he stumbles upon a relic of the Invaders, a race of star-faring creatures who set the world ablaze and left only the Poison standing in their deadly wake.