MJ Kobernus was born in the US. At an early age, he moved to the United Kingdom, where he grew up in a quintessentially English town.
Always an adventurer, he has traveled around Europe by Motorcycle, leaped from a moving train in Italy and lived in a squat in Berlin.
For several years in the US, he lived aboard a sailboat with his wife and two young children. He still misses the boat.
MJ attended University as a mature student and studied History, English Lit and Lang, as well as Old English and Old Norsk at the University of Birmingham, in the UK. Elements of these interests can be found in his writing, so consider yourself warned.
Having traveled widely before settling down in Norway, he now considers himself 'home.' He speaks passable Norwegian.
MJ has a distinct leaning towards the Metaphysical, which is a frequent theme in his work. He is also very fond of Dystopian literature.
He has authored several novels, the first of which, The Guardian - Blood in the Sand, a unique blend of Metaphysical Fantasy and Historical Fiction, was published in August, 2015, while the second, Blood in the Snow, is due out in mid 2016.
MJ is the self proclaimed inventor of the micro genre of "Flash Philosophy."
He is also the founder of Nordland Publishing where he is the Editor in Chief and tea-boy.
MJ is an avid gamer, so you might find him online as part of the SC2 community, where he delights in teaching people half his age why they should respect their elders.
He has three daughters, but claims they are not the reason he lost all his hair.
He has published numerous scientific articles, as well as short stories in various collections and magazines. You can see more at his blog, http://metaphysicalgeometry.blogspot.no
or at www.nordlandpublishing.com.
Where to find MJ Kobernus online
Where to buy in print
VideosThe Guardian - Blood in the Sand
WHAT HAPPENS WHEN ACADEMIA CROSSES PATHS WITH THE OCCULT?
by MJ Kobernus
The second of the Land Taking Records of Palsenz, Hunted is a gripping tale set on an alien planet, where not only are the lives of the three survivors from the Argoss mission in jeopardy, but the entire future of humanity in that section of space hangs in the balance.
by MJ Kobernus
The Argoss III is derelict, abandoned; a ghost ship. A salvage team is sent aboard. But something is watching them with malice and hatred. Something that has no love for Humanity. Salvage is the terrifying reality of first contact a long way from Earth.
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